Genetic Super Soldiers Sword Token Set
Genetic Super Soldiers Sword Token Set
Genetic Super Soldiers Sword Token Set
Genetic Super Soldiers Sword Token Set
Genetic Super Soldiers Sword Token Set
Genetic Super Soldiers Sword Token Set
Genetic Super Soldiers Sword Token Set
Genetic Super Soldiers Sword Token Set
Genetic Super Soldiers Sword Token Set
Pro Painted Studios

Genetic Super Soldiers Sword Token Set

Regular price £39.00 £0.00

This set of 32mm tokens are designed to help keep track of in-game effects. This set contains a total of 71 Tokens, please note that not all tokens may be pictured due to the size of the set.

Our new MDF Token Trays designed to store these tokens are availabe Here

All our token sets are designed as a general solution for most armies, however these can all be modified to suit your specific army. Please email: propaintedstudios@gmail.com and we will happily help.

This includes adding your own chapter specific icon/logo to the tokens for an additional £5 cost (please do not request copyrighted graphics).

Army Abilities

  • Re-Roll Hits (x2)
  • +1 to Hit in Melee
  • +1 to Hit
  • Wound rolls of 1-3 Fail
  • 6’s to Hit Auto Wound
  • +1 Save
  • 5+ Ignore vs Mortals
  • Treat as Full Wounds
  • Core within 6”: Re-Roll Hits of 1
  • Core within 6”: Re-Roll Wounds of 1
  • Fall back & Shoot
  • -1 to be Hit (x2)
  • Can Shoot & Complete Action
  • Treat as Not Moved
  • Doctrine Change
  • Cannot Defend or Overwatch & Fights Last
  • Enemy Units within 3” lose Ob Sec & Roll 2D6 over LD to stop Action
  • Bombardment Marker
  • Halved Move & -2 to Charge & Run
  • Cannot Defend or Overwatch & -1 to Hit
  • Cannot Defend or Overwatch & -1 Attack
  • -2 from Charge Rolls
  • +1 to Hit when Shooting
  • 3+ Inv Save
  • +1 to Hit when Shooting (x2)
  • Mine Available (x2)
  • Teleport available
  • Fights Last
  • Reduce Damage by 1
  • Feast Litany Available
  • Core Within 6: +1 Attack
  • Army-wide: Weapons effected by Doctrine -4 AP on Wound Rolls of 6
  • Fallback & Shoot
  • Cannot Shoot or Charge
  • Cannot be attacked unless attacker in engagement range
  • 4+ INV
  • Assault Active for Unit
  • Tactical Active for Unit
  • Devastator Active for Unit
  • +1 to Hit vs Unit
  • Cannot Fall Back
  • +1 Plasma Damage
  • Within 6” +1 Str
  • Auto Deny Available
  • Re-Roll Hits
  • Deny Available

Psychic

  • Re-Roll Advance & Charge Rolls, Fights First
  • +1 Strength, Toughness & Attack
  • Within 6” No Inv Saves & halve psychic tests
  • Cannot be Targeted unless closest
  • Re-Roll Hits for Shooting & No Cover vs attacks
  • -1 Ld, -1 to Hit
  • Halve Move & -2 from Advance & Charge
  • Fights Last
  • -1 to Hit & -1 Attack within 6” of Psyker
  • Re-Roll Melee Hits & Wounds
  • -1 Ld & Lost Obsec
  • Cannot perform Actions
  • Chosen Aura Lost

Litanies

  • Within 6” Re-Roll Hits for Melee
  • Within 9” Re-Roll Hits for Melee
  • Within 6” 5+ Ignore Mortals
  • +1 to Wound with Ranged vs Closest Unit
  • +1 to Wound in Melee
  • +1 Strength, Attack & Melee Damage
  • +1 to Hit when Shooting
  • Within 6” +2 to Charge & +3” Pile-In

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