Genetic Super Soldiers Xeno Hunters Token Set
Genetic Super Soldiers Xeno Hunters Token Set
Genetic Super Soldiers Xeno Hunters Token Set
Genetic Super Soldiers Xeno Hunters Token Set
Genetic Super Soldiers Xeno Hunters Token Set
Genetic Super Soldiers Xeno Hunters Token Set
Genetic Super Soldiers Xeno Hunters Token Set
Genetic Super Soldiers Xeno Hunters Token Set
Genetic Super Soldiers Xeno Hunters Token Set
Pro Painted Studios

Genetic Super Soldiers Xeno Hunters Token Set

Regular price £39.00 £0.00

This set of 32mm tokens are designed to help keep track of in-game effects. This set contains a total of 73 Tokens, please note that not all tokens may be pictured due to the size of the set.

Our new MDF Token Trays designed to store these tokens are availabe Here

All our token sets are designed as a general solution for most armies, however these can all be modified to suit your specific army. Please email: propaintedstudios@gmail.com and we will happily help.

This includes adding your own chapter specific icon/logo to the tokens for an additional £5 cost (please do not request copyrighted graphics).

Army Abilities

  • Re-Roll Hits (x2)
  • +1 to Hit in Melee
  • +1 to Hit
  • Wound rolls of 1-3 Fail
  • 6’s to Hit Auto Wound
  • +1 Save
  • 5+ Ignore vs Mortals
  • Treat as Full Wounds
  • Core within 6”: Re-Roll Hits of 1
  • Core within 6”: Re-Roll Wounds of 1
  • Fall back & Shoot
  • -1 to be Hit (x2)
  • Can Shoot & Complete Action
  • Treat as Not Moved
  • Doctrine Change
  • Cannot Defend or Overwatch & Fights Last
  • Enemy Units within 3” lose Ob Sec & Roll 2D6 over LD to stop Action
  • Bombardment Marker
  • Halved Move & -2 to Charge & Run
  • Cannot Defend or Overwatch & -1 to Hit
  • Cannot Defend or Overwatch & -1 Attack
  • -2 from Charge Rolls
  • +1 to Hit when Shooting
  • 3+ Inv Save
  • +1 to Hit when Shooting (x2)
  • Mine Available (x2)
  • Teleport available (x2)
  • Fights Last (x2)
  • Beacon Available
  • Tomb Available
  • Core: Within 6” Re-Roll Wounds for Ranged Attacks against Targeted Unit
  • Core Within 6”: Targeted Unit loses Cover Save
  • Gained ObSec
  • Targeted (x2)
  • +1 Attack
  • Ignore Hit Penalties & BS Mods
  • 6’s to Hit auto Wound
  • -2 to Charge
  • Devastator Active for Unit
  • Tactical Active for Unit
  • Assault Active for Unit
  • -1 from Reanimation
  • Chapter Tactic Changed
  • Fall Back & Shoot
  • Fall Back & Charge
  • Cannot be Targeted unless Closest Unit
  • Special Ammo & Heavy 1

Psychic

  • Re-Roll Advance & Charge Rolls, Fights First
  • +1 Strength, Toughness & Attack
  • Within 6” No Inv Saves & halve psychic tests
  • Cannot be Targeted unless closest
  • Re-Roll Hits for Shooting & No Cover vs attacks
  • -1 Ld, -1 to Hit
  • Halve Move & -2 from Advance & Charge
  • Overwatch on 5+, Fights First & +1 to Hit
  • 5+ Ignore Wounds
  • -1 Attack & Can only Charge Closest Unit
  • Cannot be Targeted unless Closest Unit, within 12” or Shot/Charged
  • Auras reduced by 3”

Litanies

  • Within 6” Re-Roll Hits for Melee
  • Within 6” 5+ Ignore Mortals
  • +1 to Wound with Ranged vs Closest Unit
  • +1 to Wound in Melee
  • +1 Strength, Attack & Melee Damage
  • +1 to Hit when Shooting
  • Within 6” +2 to Charge & +3” Pile-In

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