{"product_id":"mega-bundle-armies-of-mankind-11th-edition-token-set","title":"MEGA BUNDLE - Armies of Mankind - 11th Edition Token Set","description":"\u003cp\u003eOur Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis 2 colour acrylic is 1.5mm thick and is available in 13 colours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains ALL our Armies of Mankind detachment tokens sets (and orders) with over a 15% discount!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eOrders\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMove!: +3” Move (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBayonets: +1 Melee WS (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAim: +1 BS (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFirst Rank, Fire : +1 Rapid Fire (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCover: +1 Save (no better than 3+) (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDuty: Improve LD \u0026amp; 0C by 1 (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eUnit Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eGenius Available: -1CP cost strat within 12” for a regiment once per turn\u003c\/li\u003e\n\u003cli\u003eBarrier: 4+ INV Save\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExecution Available: Once per battle, start of any phase remove Battle Shock from an Infantry unit within 12” but slay 1 model\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eElite Available: Start of any phase, once per Battle Round, gain 1 order in addition to any issued by an Officer\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eObjective Secured (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMelta-Mine Available\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlessing: 4+ INV Save\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVengeance: 6 Axe Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRecon: Re-Roll Hits of 1 vs unit \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFlush: No Benefit of Cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePlating Available: Change DMG to 0\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWithering: +1 AVP vs Unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShaken: -2 to Move \u0026amp; Charge (x3)\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDeathstrike Marker\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHunter Killer Available (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSupport: Disembarking models re-roll Hits vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStaggered: Models are -1 OC (minimum of 1)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eAbhuman Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eUpgrades:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSharp eyes: +6” Detection range when shooting (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExemplar: Bearer gains a 4+ FNP (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThick-Skulled: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLow Profile: Shot but still hidden\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eArmoured Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eOrders:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSignal: Move D6” when an enemy ends a move or advance within 9” (x3)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eExemplary: When issuing an order to bearer’s own unit, pick 2 eligible platoon units within 3” to also gain that order\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMaster: End of enemy fight phase, unit may embark on a transport if not in melee \u0026amp; within 3”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnguents: Armoured skirmisher units within 3” gain a 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStrategist: If bearer is on the battlefield (or embarked), may re-deploy 2 regiment or squadron units which may enter reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdvance: Re-roll advances (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFirebase: Fall back or advance \u0026amp; shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOrdnance: Re-roll hits vs visible monsters \u0026amp; vehicles\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCombined: Lost benefit of cover \u0026amp; armoured skirmishers gain +2 STR vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSalvo: +1 to wound\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBridgehead Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eArmy Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePurge: Ranged attack gain +1 to hit (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBombast Vox: If the bearer’s unit contains a master vox, they can issue orders to 3 different regiments\u003c\/li\u003e\n\u003cli\u003eBeacon: Unit can make an ingress move in your 1st move phase\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHot: +1 STR \u0026amp; AP for Hot-Shot weapons when attacking within 12\"\u003c\/li\u003e\n\u003cli\u003eDesignators: Unit loses benefit of cover\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCombined Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDeath Mask: When Bearer’s Unit is Battle Shocked only reduce OC by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDrill: Unit gains Crit Hits on 5+ if it remained stationary\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStrategist: Can issue an additional Order\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eReactive: May issue an order when an enemy is set up with 9”\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCoordinated: Orders affecting one unit also affect the other unit. (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFields of Fire: +1 AP vs Target Enemy Unit (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFire Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eProtector: Infantry that are not fully visible due to this vehicle gain benefit of cover\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eDesignation Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDesignated: +3” Detection range (x3)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eUpgrades:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLong-Range: Unit gains infiltrate (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRecon:  Unit can make an ingress move in your 1st move phase (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eClose-range: Visible units within 6” have +3” detection range\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSump-Smog: Unit \u0026amp; other units not fully visible due to any of this units models, gain the benefit of cover\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGrizzled Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAbhuman: May issue orders to \u0026amp; join ogre units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEye: May issue weak spot order\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWeak Spot: +1 AP vs enemies within 12” (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVeteran: May issue shadows order\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShadows: Stealth vs ranged (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHailer: Bearer can issue orders within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNo Retreat! Objective secured (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSharpshooters: Attacks ignore cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePurging: Unit gains lethal hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMinute: +1 Ranged STR while under first rank order\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArmour: Attacks vs unit are -1 AP\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHammer Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCalm: Once per turn can issue the same order to 2 squadrons\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIndomitable: Bearer gains 6+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBanner: +3 Objective Control\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVeteran Crew: Re-Roll range attack hits of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFinal Hour: Unit may ignore any\/all BS \u0026amp; Hit MODS but ranged weapons gain Hazardous (except one-shot)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlazing: Advance \u0026amp; Shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWithdrawal: Fall Back \u0026amp; Shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCrash: Normal, Advance \u0026amp; Charge moves can be made horizontally through terrain\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCannonade: +1 AP vs enemies within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePlating: -1 Damage from Attacks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMechanised Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDisembarked: +1 to Wound (x4)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLeadership: An objective you control with this unit (or embarked transport) gains objective secured\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLeadership: Objective Controlled (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnguents: Start of the shooting phase give a non-aircraft\/titanic transport within 3” re-roll hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnguents: Re-roll hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSmoke: Unit gains benefit of cover \u0026amp; stealth within 3” of friendly transports\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVanguard: Unit can disembark from an advancing transport, it cannot charge but can otherwise act normally\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eClear: Re-Roll Hits \u0026amp; Wounds vs enemies within range of an objective\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eRecon Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGuerrilla: Redeploy 3 Infantry units which may go into reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScare Gas Available: Once per battle, start of any phase, pick an enemy non-monster\/vehicle unit within 8” to test for Battle Shock\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSurvival Gear: Bearer gains Scout 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTripwires: Each time an enemy Infantry or  Mounted unit ends a normal, advance, or fall back move within 9”, on 4+ they suffer -1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStunned: -1 to Hit (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCrack Shots: Unit gains Precision\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScramble: Enemy units cannot be set up within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDiversion:  Unit gains 6+ FNP \u0026amp; if they are the closest unit they are -1 to be Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTangle-foot: -1 to Charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSiege Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eShaken: -2 to Move \u0026amp; Charge (x4)\u003c\/li\u003e\n\u003cli\u003eScattered: No Benefit of Cover (x4)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSmoke: Unit gains Stealth (x4)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEager: While leading a Regiment unit it gains Scout\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFlash Grenades: Unit cannot be targeted by overwatch\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSidearm: Bearer gains +2 Pistol attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHonours: When bearer’s unit is issued an order they also receive Take Cover!\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTrench Fighters: 4+ Fight on Death. +2 to roll if a Regiment Model\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFlare: Re-Roll Hits vs visible units within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSacrifice: Unit is not considered within melee range, however each time it suffers any wounds, on 4+ a model in your Platoon unit is slain\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFusillade: +1 Attacks while targeting enemies within half range\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMinefield: Each time an enemy unit ends a charge within melee range, roll a dice for each model in the charging unit, each 5+ = 1 Mortal (Max 6)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSteel Detachment\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCommander: Gain voice of command \u0026amp; officer. Can issue 2 orders to titanic and squadron units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eKiller: Re-roll damage  for ranged attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSpeaker: Blessing ability also provides +3” move\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlessing: 4+ INV save \u0026amp; +3” move\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHatches: After a normal move, disembarking units may still charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHatches: Disembarked but may still charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWrath: +6 attacks \u0026amp; +2 AP vs targeted enemy\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShattering: Lost benefit of cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAccuracy: Re-roll hits\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.\u003c\/p\u003e","brand":"Pro Painted Studios","offers":[{"title":"Green\/White","offer_id":57818382139775,"sku":"MM-BB-03","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Marble Red\/Gold","offer_id":57818382172543,"sku":"MM-BB-07","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Blue\/White","offer_id":57818382205311,"sku":"MM-BB-01","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Red\/White","offer_id":57818382238079,"sku":"MM-BB-02","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Black\/White","offer_id":57818382270847,"sku":"MM-BB-04","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Orange\/White","offer_id":57818382303615,"sku":"MM-BB-05","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Yellow\/Black","offer_id":57818382336383,"sku":"MM-BB-06","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Celestial Blue\/Gold","offer_id":57818382369151,"sku":"MM-BB-08","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Pink\/White","offer_id":57818382401919,"sku":"MM-BB-09","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Purple\/White","offer_id":57818382434687,"sku":null,"price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Gold\/Black","offer_id":57818382467455,"sku":null,"price":149.99,"currency_code":"GBP","in_stock":true},{"title":"White\/Blue","offer_id":57818382500223,"sku":null,"price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Ivory\/Chocolate","offer_id":57818382532991,"sku":null,"price":149.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0018\/0774\/5094\/files\/Armies_of_Mankind_Mega_Bundle.png?v=1782206900","url":"https:\/\/www.propaintedstudios.co.uk\/products\/mega-bundle-armies-of-mankind-11th-edition-token-set","provider":"Pro Painted Studios","version":"1.0","type":"link"}