{"product_id":"mega-bundle-battle-brothers-11th-edition-token-set","title":"MEGA BUNDLE - Battle Brothers - 11th Edition Token Set","description":"\u003cp\u003eOur Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis 2 colour acrylic is 1.5mm thick and is available in 13 colours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains ALL our Battle Brother tokens (codex divergent sets are not included) which is over with over a 15% discount for in excess of 250 tokens!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUnit Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOath: Re-roll all hits \u0026amp; +1 to wound vs target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFinest Hour: +3 Attacks \u0026amp; devastating wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBattle Rites: Duplicate -1CP cost Stratagem Available this round\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWrath Charge: Gain +1 Strength\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVanguard Charge: Gain lethal hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlessed: +1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVengeance: 7 Axe attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eObjective control of 9\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHeroism: +1 Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFury – Extra Attacks Dial\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eChapter Swords: Re-roll hits of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eChapter Shields: Re-roll INV saves of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e+1 To hit vs target\u003c\/li\u003e\n\u003cli\u003e+1 AP vs Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e+1 to Wound vs Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eNo Benefit of Cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePriority Objective\u003c\/li\u003e\n\u003cli\u003eObjective Secured (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBastion Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eScanned: Re-roll hits of 1 vs unit (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEye: Bearer’s Ranged \u0026amp; battleline models in unit gain precision\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHero: Unit gains battleline\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eValour: Bearer’s melee \u0026amp; battleline models in unit gain +1 AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBombast: 4+ gain 1 CP when targeting unit with a stratagem, +1 to roll if battleline\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDiscipline: Re-roll hits of 1. If target is scanned also re-roll wounds of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePinned: -2” to move \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVengeance: Unit gains lethal hits v s scanned units or if battleline\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVengeance: Unit gains sustained hits 1 vs scanned units or if battleline\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDefiant: -1 to be wounded if STR is higher than toughness\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHeresy: Advanced or fell back, shoot and\/or charge but must target scanned units\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHammer\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOath: Re-roll hits \u0026amp; wounds of 1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSpiritus: Bearer gains +1 Melee attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnce per battle, any phase, unit also gains +1 attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRoar: Enemy non-monster \u0026amp; vehicle units have 1 model slain when they fail battle shock within 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnce per game, D3 models slain\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLaurel: Bearer gains +1 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnce per battle, any phase, other models also gain +1 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFont: While leading a unit, return 1 slain model in your command phase\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRuthless: +1 to Hit. If below starting STR, also +1 to wound\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDominator: Objective secured (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFerocity: Unit gains Lethal Hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFerocity: Unit gains Sustained Hits 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFortitude: Attacks are -1 DMG vs unit\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eVanguard\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDriven Deep: Unit gains infiltrate\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGhostweave: Bearer gains stealth \u0026amp; lone operator\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExecute: Unit can shoot then Move 6” but cannot charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShadow War: Once per turn, +1 CP cost for an enemy STRAT within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSabotaged Objective (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSurgical: Unit gains precision\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStrike: +1 BS \u0026amp; AP vs targets over 12”. Enemy tests for battle shock if any models slain\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSpearpoint\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eParagon: Bearer’s melee gains +1 ST \u0026amp; AP. Or +2 if charging\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWisdom: Unit may re-roll advances\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEye: Units ranged gain sustained hits 1 \u0026amp; ignores cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHuntmaster: Treats turn as 1 higher while in reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMobile: Fall back\/advance \u0026amp; charge\u003c\/li\u003e\n\u003cli\u003eSpear and Sabre: Unit gains lance\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSpear and Sabre: Unit gains lethal hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSpear and Sabre: Mounted unit gains lance \u0026amp; lethal hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEvasive: -1 to be hit \u0026amp; wounded\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTalons\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eShroud: Unit gains infiltrate\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnce per turn, +1 CP cost for an enemy STRAT within 12”\u003c\/li\u003e\n\u003cli\u003eRaptor: Bearer gains stealth \u0026amp; lone OP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInstincts: Treats turn as 1 higher while in reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLay low: Unit gains precision\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFeint: Fall back, shoot \u0026amp; charge. Phobos \u0026amp; scouts may also advance\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFusillade: +1 BS \u0026amp; AP vs targets over 12”. Enemy test for battle shock if any models slain\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSubversion\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDetected: +3\" Detection range (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancement:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eShroud: Bearer gains Stealth \u0026amp; Lone OP\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eUpgrades\u003c\/span\u003e:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDeath: +1 to Hit vs Hidden units (x3)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAdaptive: Phobos\/scout unit can perform action \u0026amp; shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCloaked: Phobos\/scout unit has -3” detection range\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStormlance\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFury: Bearers melee gains +1 AP \u0026amp; STR or +2 if charging\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePortents: Unit can re-roll advances\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFeinting: Unit gains fall back \u0026amp; shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInstincts: Treats turn as 1 higher when in reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFusillade: Unit gains assault, or sustained Hits 1 if already assault\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShock: Unit can re-roll charges and gains lance\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRide Hard: -1 to be hit \u0026amp; wounded\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLibarius\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDisciplines Tracker\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePrescience: Once per turn may move D6 when an enemy finishes a move within 8”. Move 6” if divination active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCelerity: Advance \u0026amp; charge. Can also fall back \u0026amp; charge if biomancy active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eObfuscation: Unit cannot be snap shot. -3” detection if telepathy active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFusillade: Units ranged weapons gain anti-monster \u0026amp; vehicle 5+. Also sustained hits 1 if pyromancy active, or +6” if telekinesis active\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eIronstorm\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAugury: Your command phase a vehicle within 6” gains lethal hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAugury: Lethal hits\u003c\/li\u003e\n\u003cli\u003eFlesh is Weak: Bearer gains a 4+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAdept Available: Change damage of 1 attack vs a vehicle within 6” to zero\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMachine War: Your command phase pick a vehicle within 6” which can still shoot even if they Fell Back or Advanced\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMachine War: Fall back or advance \u0026amp; shoot\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eConviction: Ignore any or all MODS to characteristics and rolls (excluding saves)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWeakness: Gain Sustained Hits 1 vs units below starting strength. Vehicles also gain Crit hits on 5+\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFury: +1 to Move, toughness, LD, OC \u0026amp; +1 to Hit\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHeadhunter\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRedoubtable: Bearer gains 5+ INV and heals 1 at end of your command phase\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGunnery: Once per phase, re-roll 1 hit, wound, and damage roll\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFirestorm: Bearer’s ranged weapons gain sustained hits 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTank Ace: Your shooting phase, ranged weapons on vehicles within 6” gain assault\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWeak point: +1 AP vs vehicles \u0026amp; monsters\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eKill Shot: Re-roll wounds of 1 vs vehicles \u0026amp; monsters. Re-roll all wounds if target is below starting STR\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRapid: Fall back \u0026amp; shoot\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGladius\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDoctrine Tracker\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eArtificer: Bearer gains a 2+ save \u0026amp; 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVehement: Bearer gains +1 attack \u0026amp; STR or 2 under Assault\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAdept: Can elect to be under tactical doctrine\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDiscipline: Unit gains sustained hits 1 \u0026amp; 5+ Crit hits under Dev\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDuty's End: Fight on death\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHonour: Unit gains lance. Also +1 AP under assault doctrine\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDevastator doctrine active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTactical doctrine active (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAssault doctrine active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStorm of Fire: Ignore cover \u0026amp; +1 AP under dev doctrine\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFulgurius\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eUpgrades:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWeapon Spirits: Re-roll damage \u0026amp; number of attacks (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCogitator Core: Ranged weapons ignore cover (x3)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFirestorm\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eChampion: Unit can ignore any \/all MODS to characteristics \u0026amp; rolls (excluding saves)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWar-Tempered: Bearer gains+3 STR in melee\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eForged Available: Once per turn, change 1 hit or save to a 6\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMantle: -1 Damage vs bearer. If melta or torrent change damage to 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCrucible: +1 to Wound vs closest target within 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eImmolation: Torrent weapons gain devastating wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnslaught: +1 to Hit vs closest unit within 12” \u0026amp; any kill causes a battle shock test\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eAnvil\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIndomitable: 2+ Return to life\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFleet Commander Available\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFleet Commander - Target tokens (x2) \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDefender: Unit gains 6+ FNP within range of an objective \u0026amp; only half OC when battle shocked\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArchitect: Units ranged attacks gain ignores cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eNot One Step Backwards: Double OC but must remain stationary\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eNo Threat: Re-Roll wounds vs monsters \u0026amp; vehicles\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBattle Drill: Unit gains sustained hits 1. Also gain 5+ Crit hits if stationary\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e1st Company\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eExtremis: Re-Roll all Hits \u0026amp; Wounds vs target\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSword: Bearer gains+1 Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnce Per Game Unit also gains +1 Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFear: Enemy non-monster \u0026amp; vehicle units have 1 model slain when they fail a battle shock within 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnce per game D3 models Slain\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRites: Bearer gains +1 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnce per game: Unit also gains +1 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eResolve: Bearer gains 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnce Per Game unit gains 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHeroes: +1 to Hit. If below starting STR also +1 to wound\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTerrifying: Enemies within 6” must test for Battle Shock, -1 to test if below Half-Strength\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eObjective Secured (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFortitude: Reduce Damage by 1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eReclamation\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSeals: Unit gains a 5+ INV save\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAvatar: Enemies within 9” below starting-str test for battle shock in enemy command phase\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScroll: Re-roll charges vs enemies within range of an objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLiberatum: Bearer can re-roll hits \u0026amp; wounds vs units in range of an objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eConquerors: Models gain +1OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFurious: +2 to charge \u0026amp; +1 attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFight: 4+ Fight on death\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScions: Fall back, shoot and\/or charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDestiny: Objective secured (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eOrbital\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLaurels: Re-roll charges for unit when set up that turn\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVeteran: Unit gains scouts 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOrbital Uplink: Redeploy 3 units, which may enter reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGunship Available: End of enemy fight phase \u0026amp; if not in melee, may enter reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSuppressed: -1 to hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDecapitation: Unit gains precisions \u0026amp; +1 to hit vs character units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCoordination: Lethal Hits vs units within 12” or if disembarked from a drop pod\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCoordination: Sustained hits 1 vs units within 12” or if disembarked from a drop pod\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScreen: Unit gains stealth \u0026amp; benefit of cover x2\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eShield\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOath: Re-roll all hits, re-roll wounds of 1, and +1 to wound vs target )re-roll all wounds for Lysander unit)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eChampion: Bearer gains +1 melee attacks. \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eChampion once per battle unit also gains +1 attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDisciple: Bearer gains +1OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDiscipline once per battle unit also gains +1 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIndomitable: 2+ return to life with 3 wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStandard: Attacks vs unit are -1 to wound if STR is higher than toughness\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFury: Unit gains +1 to hit. Also +1 to wound if below starting STR\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVengeance: 3+ Fight on death\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eConquerors: Objective Secured (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExtermination: +1 AP \u0026amp; Ignores Cover\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSeekers\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eImmolator: Unit gains +1 attacks for torrent weapons\u003c\/li\u003e\n\u003cli\u003eArtifice: Bearer gains +3 STR for melee\u003c\/li\u003e\n\u003cli\u003eForged: Once per turn, unit may change 1 hit of save to a 6\u003c\/li\u003e\n\u003cli\u003eMantle: Attacks are -1 DMG vs bearer. Melta or Torrent are DMG 1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003c\/li\u003e\n\u003cli\u003eCrucible: +1 to wound vs closest target within 6”\u003c\/li\u003e\n\u003cli\u003eWrathful: Fall back \u0026amp; shoot\u003c\/li\u003e\n\u003cli\u003eImmolation: Torrent gains DEV wounds\u003c\/li\u003e\n\u003cli\u003eBlazing: -2 to charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBlade\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eArmour: Bearer gains 2+ save \u0026amp; 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOath: Bearers melee gains +1 attacks \u0026amp; STR. +2 if under assault\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStudent: Start of your command phase, unit may gain Tactical Doctrine\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStudent: Tactical doctrine active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVeteran: Unit gains sustained hits 1. May re-roll advances under DEV\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eForesight: Attacks are -1 to wound if STR is higher than toughness\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCourage: Unit gains lance. Also +1 AP if under assault doctrine\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAdaptivity: Assault Doctrine Active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAdaptivity: Tactical Doctrine Active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAdaptivity: Devastator Doctrine Active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVigilance: Ranged gains Ignores cover. Also +1 AP if under DEV doctrine\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSentinels\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEntrenched (x10)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIndefatigable: Once per battle, 2+ Return to life\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOmni-vox Tracker\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eData Link: Units ranged attacks ignore cover\u003c\/li\u003e\n\u003cli\u003eDefensive: Redeploy up to 3 units, which may enter reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContempt: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnyielding: Models gain +1OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePriority: Re-roll wounds vs characters, monsters \u0026amp; vehicles\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStand: 4+ Fight on death, +1 to roll if entrenched\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAugmented: Unit gains sustained hits 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAugmented: Unit gains lethal hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAugmented (Entrenched): Unit gains sustained hits 1 \u0026amp; lethal hits \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.\u003c\/p\u003e","brand":"Pro Painted Studios","offers":[{"title":"Blue\/White","offer_id":57723891253631,"sku":"MM-BB-01","price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Red\/White","offer_id":57723891286399,"sku":"MM-BB-02","price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Green\/White","offer_id":57723891319167,"sku":"MM-BB-03","price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Black\/White","offer_id":57723891351935,"sku":"MM-BB-04","price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Orange\/White","offer_id":57723891384703,"sku":"MM-BB-05","price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Yellow\/Black","offer_id":57723891417471,"sku":"MM-BB-06","price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Marble Red\/Gold","offer_id":57723891450239,"sku":"MM-BB-07","price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Celestial Blue\/Gold","offer_id":57723891483007,"sku":"MM-BB-08","price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Pink\/White","offer_id":57723891515775,"sku":"MM-BB-09","price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Purple\/White","offer_id":57723891548543,"sku":null,"price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Gold\/Black","offer_id":57723891581311,"sku":null,"price":199.0,"currency_code":"GBP","in_stock":true},{"title":"White\/Blue","offer_id":57723891614079,"sku":null,"price":199.0,"currency_code":"GBP","in_stock":true},{"title":"Ivory\/Chocolate","offer_id":57723891646847,"sku":null,"price":199.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0018\/0774\/5094\/files\/Mega_Bundle_2.png?v=1781110547","url":"https:\/\/www.propaintedstudios.co.uk\/products\/mega-bundle-battle-brothers-11th-edition-token-set","provider":"Pro Painted Studios","version":"1.0","type":"link"}