{"product_id":"mega-bundle-chaotic-battle-brothers-11th-ed-grimdark-token-set","title":"MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set","description":"\u003cp\u003eOur Tokens are the perfect solution to keep track of key abilities during your games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis 2 colour acrylic is 1.5mm thick and is available in 13 colours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains ALL our Chaotic Battle Brothers detachment tokens sets with over a 15% discount!\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eUnit Abilities\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eHatred: Re-Roll Hits within 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAscendant: 4+ Inv within 6” for Infantry \u0026amp; Mounted Units \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLegions: Re-Roll Battle Shock \u0026amp; LD tests within 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSurgeon: Change DMG of 1 Attack to Zero Available this turn\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLord: Zero CP Stratagem Available this Round\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGlory Available\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGlory: +1 Str, Attacks, AP \u0026amp; Dmg\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eKnowledge Available: Once Per Game when an enemy finishes a Normal, Advance or Fall Back move within 9” you may move D6\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHex: +1 AP vs Unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCorrupt: -1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCorrupt: Cannot Shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThief: Re-Roll Wounds of 1 vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMaster +1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDemagogue Available: Start of any Phase remove Battle Shock from Heretic Marine unit within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRitual Available\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRitual: Advance \u0026amp; Charge, +1 to Hit \u0026amp; Wound\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBloodshed Available: Once per game when making a Pact gain Devastating wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRift Available: Once per game when making a Pact gain Indirect Fire\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExtra Attacks Dial\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eClaimed for the Dark Gods (x3)\u003c\/li\u003e\n\u003cli\u003eKnowledge Available: May move D3+3” when an enemy ends a move\/fall back\/advance within 8”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePlunder Available\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTrophies: Models gain +1 OC (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBrutal Charge: Attacks gain +1 STR \u0026amp; AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHatred: Moune gains re-roll wounds vs target \u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eNightmare Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHex: Unit gains stealth \u0026amp; can only be targeted within 18” if in range of an objective you control\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThrusters: End of enemy fight phase, if not in melee, may enter reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eParasite: Start of fight phase pick an enemy in melee range to test for battle shock with -1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVulture: May attach to talons \u0026amp; the unit gains scouts 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTalons: +1 AP vs battle shocked or below half-strength units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePrey: Re-roll hits vs battle shocked or below half-strength units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMalicious: Advanced but may charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRelentless: Fall back, shoot \u0026amp; charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWarpstrike Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFulgurite Available: Once per battle, 0CP rapid ingress even if already used\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEye: May re-roll charges after deep striking\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBinding Runes: May be set up in your 1st, 2nd \u0026amp; 3rd turn\u003c\/li\u003e\n\u003cli\u003eTza-gulla: Bearer’s weapons gain +1 attacks, STR \u0026amp; AP. Also +1 DMG when set up from reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDislocation: Attacks vs unit are -1 AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArmour: Attacks vs unit are -1 damage\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFlicker: Advance, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTainted: Objective secured (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSiegebreaker: Unit gains ignore cover\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eArk Cult\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWired Djinn: Start of command phase, gain 1CP on a 4+. +1 to roll if within range of an objective you control\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFont: Unit gains soul forge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMark: Bearer gains 5+ crit hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCrown: +3” to abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTouch: Gains both pact abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBoon: Unit gains +1AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOffering: Re-roll wounds vs characters, monster \u0026amp; vehicles\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSurge: Advance \u0026amp; shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSurge (Soul Forge): Advance, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnholy: Unit gains +1 toughness\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCult Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBrand: Unit can re-roll advances \u0026amp; charges if they are damned\u003c\/li\u003e\n\u003cli\u003eAmulet: Your command phase, return D3 models to bearer’s unit\u003c\/li\u003e\n\u003cli\u003eGoad: While bearer’s unit is below starting STR, all damned models gain +1 STR in melee. Also +1 attacks if below half-STR\u003c\/li\u003e\n\u003cli\u003eForesight: If leading a unit, all models gain scouts 6”\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eChosen: Re-Roll Hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eChosen: Re-Roll Hits \u0026amp; Re-Roll Wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSelfless: When a model is slain, on 6+ inflict 1 mortal \u003c\/li\u003e\n\u003cli\u003eSacrifice: +1 Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSacrifice: +1 Attacks \u0026amp; +1 STR\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCrazed: +1 AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCrazed: +1 AP \u0026amp; STR\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHaste: Advance \u0026amp; Charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThralls: While thrall unit is visible \u0026amp; a valid target, wounds instead inflict DMG as mortals to thralls\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThralls Token\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eDeceptors\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFalsehood: Bearer deploys in reserves \u0026amp; replaces a model in a legionaries or chosen unit when deployed\u003c\/li\u003e\n\u003cli\u003eFang: Bearer’s melee attacks gain +1 AP \u0026amp; precision\u003c\/li\u003e\n\u003cli\u003eShroud: Bearer gains stealth \u0026amp; lone operative\u003c\/li\u003e\n\u003cli\u003eSoul Link: Start of your  Command Phase the bearer can copy a friendly non-epic Heroes Datasheet \u0026amp; gains Psyker\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll Sides: +1 to Charge for each Heretic Marine unit that made a charge (max 3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePick Them Off: Re-Roll Hits vs units below Starting STR \u0026amp; Re-Roll Wounds if below Half-STR\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDeception: Fall Back \u0026amp; Shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScrambled: Enemies cannot be set up within 12” of this unit\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eZealots\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTalisman: Bearer's Melee gain +1 Attacks \u0026amp; Str. D3 instead from a Successful Pact\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEye: When Bearer's unit passes a Pact roll on 8+ gain 1CP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOrbs: End of Fight Phase roll a D6 for each enemy within 3”, On 4+ cause D3 Mortals. +1 to roll if passed a Pact roll this phase\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eElixir: Bearer gains 5+ FNP. After attacking with a passed pact roll, 1 enemy unit hit must test for battle shock\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEye of the Gods: +1 Move, Toughness, Wounds, Melee Attacks, Str \u0026amp; DMG until the end of the game\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHate: 4+ Fight on Death. 3+ if Rage Marked\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eZeal: Unit gains Re-Roll Wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRefrain: Fall Back \u0026amp; Charge. If Pleasure Marked can Shoot \u0026amp; Charge if it Advanced or Fell Back\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMiasma: Unit gains Stealth. If Decay Marked can only be targeted within 18”\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eRaiders Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eClaim: Start of Command Phase on 5+ Gain 1 CP. 4+ if wholly within 12” of enemy deployment zone\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eReaver: Bearer can Re-Roll Melee Hits \u0026amp; Wounds while wholly within 12” of enemy deployment zone\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHound: Unit gains Scouts 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLash: Unit can re-roll advances and also fall back \u0026amp; shoot\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eObdurate: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eScour: Melee gains Precision vs enemies within range of an Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRaid: Unit that disembarked gains Re-Roll Hits \u0026amp; Wounds vs enemies within range of an Objective\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eVeterans Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHatred: Re-Roll Hits vs Target\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGift: 5+ Crit Wounds vs Hatred Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVengeance: Unit gains fall back, shoot \u0026amp; charge. +1 to hit \u0026amp; charge hatred target if falling back\u003c\/li\u003e\n\u003cli\u003eEye: 4+ Gain 1CP when Hatred Target is destroyed\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLegend: Once Per Turn re-roll one Hit, Wound or Save\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDisregard: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDespair: Gain Fights First\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCrusade: Fall Back or Advance \u0026amp; Shoot. Bolt Weapons gain DEV Wounds \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGalaxy Burn: Gain Ignores Cover \u0026amp; Torrent = 6 attacks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFellhammer Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eShroud: Unit gains Stealth\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWillbreaker: After Bearer has attacked, 1 unit hit must test for Battle shock\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThrusters: end of enemy turn \u0026amp; while not in melee, Bearer can be placed in reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDread: Start of Command Phase on 5+ Gain 1 CP. +1 to roll for each Battle-shocked enemy\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCruelty: +1 AP vs Battle Shocked or below Half-STR units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePitiless: Re-Roll Hits \u0026amp; Wounds vs Battle Shocked or below Half-STR units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRelentless: Fall Back \u0026amp; Charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWarpack Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eInvigorated: Bearer gains +4” Move\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTempting: When a Daemon Vehicle within 3” invokes a contract inflict +1 Mortal but gain Re-Roll Hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlessing: In your command Phase a Vehicle within 12” gains 6+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlessing: 6+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHarvester: 5+ Gain 1CP when an enemy unit is destroyed within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePledge: +1AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGlut: 5+ Regain 1 Wound for each model slain (Max 6)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePossession: Gains daemon for the battle\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eDread Talons\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eShroud: Unit gains Stealth\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWillbreaker: After Bearer has attacked, 1 unit hit must test for Battle shock\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThrusters: end of enemy turn \u0026amp; while not in melee, Bearer can be placed in reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDread: Start of Command Phase on 5+ Gain 1 CP. +1 to roll for each Battle-shocked enemy\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCruelty: +1 AP vs Battle Shocked or below Half-STR units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePitiless: Re-Roll Hits \u0026amp; Wounds vs Battle Shocked or below Half-STR units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRelentless: Fall Back \u0026amp; Charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChaos Cabal\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWellspring Pact: Ranged attacks gain +1 STR\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWellspring Pact: Melee attacks gain +2 STR \u0026amp; +1 AP\u003cspan style=\"text-decoration: underline;\"\u003e\u003cbr\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTouched: Bearer gains psyker \u0026amp;  weapons gain psychic\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eConduit: Bearer’s melee attacks gain lance\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWreathed: Ranged gains ignores cover\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eDevotees Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePact: Re-roll LD for pact \u0026amp; if pact shooting kills a model, heal D3\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEye: When shooting an enemy within 24” has +6” detection range\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBounty: Unit gains lethal hits \u0026amp; sustained hits 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUndying: -1 to be Wounded if STR of an attack is greater than toughness \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMurder Talon Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTalisman: Bearer gains a 5+ INV\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCursed Pinions: Bearer gains daemon \u0026amp; +1 melee attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePlunging: Unit gains lance\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRaking: Fall back \u0026amp; charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMarauders Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTyrannical Tracker:\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eVoice: Unit gains both tyrannical abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRaid: Unit may still charge after disembarking from a transport that made a normal move\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eReputation: When bearer’s unit is set up, enemies within 6” test for battle shock (within 12” if Deep Striking)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEager: Bearer gains Infiltrator\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHardened: Unit gains +1 BS\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHardened: Rapid fire weapons gain +1 attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHardened: Unit gains +1 save\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCommand: Advance, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFlurry: Unit gains +1 attacks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eRenegade Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eVendetta: Re-roll hits vs target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTwisted: Fall back, shoot \u0026amp; charge (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTwisted: Advance \u0026amp; charge (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHatred: Start of your command phase, select a 2nd unit to become your vendetta target if the 1st is slain\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHatred: 2nd Vendetta target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHunter: Ranged weapons of the bearer’s unit ignore cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTrophies: When bearer’s unit defaults, it also gains re-roll hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSymbiote: Bearer’s unit gains +1 to advance \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNever Outgunned: Unit gains lethal hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eNever Outgunned: Unit gains sustained hits 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVengeful: +1 to wound vs vendetta target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUndying: 4+ Fight on death\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eClaim: Objective secured (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCorrupted: Unit gains +1AP\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCreations Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eArmy Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAugmentations Tracker\n\u003cul\u003e\n\u003cli\u003e1.    Accelerants: +1 Melee Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e2.    Infusion: +2” Move\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e3.    Reactions: +1 Weapon Skill\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e4.    Chitination: +1 Toughness\u003c\/li\u003e\n\u003cli\u003e5.    Sinews: +1 Melee Strength\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e6.    Opthalmic: +1 Ballistic Skill\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePrecision: Bearer’s melee gains Precision\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCarapace: Bearer gains +1 Wound \u0026amp; 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHelm: Enemy reserves cannot be set up within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePrime: +1 Melee DMG \u0026amp; re-roll Melee Hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMonstrous: -1 to be hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWatching: 4+ Fight on Death. -1 to roll if damned\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSpecimens: Re-Roll wounds vs Characters. If character slain, 1 unit within 6” must test for Battle Shock. If Warlord slain, all units within 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMutations: +1 Melee Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMutations: : +2” Move\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMutations: +1 Weapon Skill\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMutations: +1 Toughness\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMutations: +1 Melee Strength\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMutations: +1 Ballistic Skill\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStimulants: Unit advanced but can still Charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003ePro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.\u003c\/p\u003e","brand":"Pro Painted Studios","offers":[{"title":"Black\/White","offer_id":58275847569791,"sku":"MM-BB-04","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Blue\/Yellow","offer_id":58275847405951,"sku":null,"price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Purple\/White","offer_id":58275847438719,"sku":null,"price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Orange\/White","offer_id":58275847471487,"sku":"MM-BB-05","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Celestial Blue\/Gold","offer_id":58275847504255,"sku":"MM-BB-08","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Pink\/White","offer_id":58275847537023,"sku":"MM-BB-09","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Marble Red\/Gold","offer_id":58275847602559,"sku":"MM-BB-07","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Gold\/Black","offer_id":58275847635327,"sku":null,"price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Green\/White","offer_id":58275847668095,"sku":"MM-BB-03","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Blue\/White","offer_id":58275847700863,"sku":"MM-BB-01","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Red\/White","offer_id":58275847733631,"sku":"MM-BB-02","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Yellow\/Black","offer_id":58275847766399,"sku":"MM-BB-06","price":149.99,"currency_code":"GBP","in_stock":true},{"title":"White\/Blue","offer_id":58275847799167,"sku":null,"price":149.99,"currency_code":"GBP","in_stock":true},{"title":"Ivory\/Chocolate","offer_id":58275847831935,"sku":null,"price":149.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0018\/0774\/5094\/files\/Chaotic_Battle_Brothers_Mega_Bundle_Layout.png?v=1787762549","url":"https:\/\/www.propaintedstudios.co.uk\/products\/mega-bundle-chaotic-battle-brothers-11th-ed-grimdark-token-set","provider":"Pro Painted Studios","version":"1.0","type":"link"}