{"product_id":"mega-bundle-corrupted-knights-grimdark-token-set","title":"MEGA BUNDLE - Corrupted Knights - Grimdark Token Set","description":"\u003cp\u003eOur Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis 2 colour acrylic is 1.5mm thick and is available in 13 colours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains ALL our Corrupted Knights detachment tokens sets with over a 15% discount!\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eUnit Abilities\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDread Tracker\u003c\/li\u003e\n\u003cli\u003eVictim: Ruinator re-rolls wounds vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBloodlust Charge: Melee gains DEV wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBastion: Remained stationary \u0026amp; gains lethal hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSearing: Lost benefits of cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGrav-pinned: -2” to Move \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eBastions Detachment\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRookery: When shooting, a unit within 24” has +6” detection range\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDominion: Bearer may re-roll the dice for attacks of a weapon\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eStronghold: 5+ FNP vs Mortals\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePitiless: Fall back \u0026amp; shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to Hit\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eHunting Detachment\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDetachment Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\"\u003eScenting: +6” Detection range\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eUpgrades\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSoul-spoor: Unit gains +6” range (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSnarling: Attacks gain ignores cover (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eInsensate: 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLeash: Shot and may still perform an action\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStaling: Reduce AP by 1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eIconoclast Detachment\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCruel: Damned units within 6” gain +2” to normal move, advance \u0026amp; fall back\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIdol: Bearer can use intervention for -1 CP while within 6” of a damned unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMarked: Damned units gain lethal hits vs unit (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHunted: +6” Detection range\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eHellhunt Detachment\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHelm: Bearer may re-roll advance \u0026amp; charge rolls\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eConjuration: After a war dog shoots within 9”, one unit hit must test for battle shock\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThrone: Your command phase, pick a knight character within 9” to gain bearer’s aura ability\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThrone aura target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAspect Tracker \u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eArrogance: Unit gains a 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFusillade: Sustained hits 1 vs fusillade target (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFusillade target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBeasthide: Attacks are -1 AP vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFlush: Ignore terrain \u0026amp; models when moving (x4)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eContemptuous: Fall back, shoot \u0026amp; charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eTraitoris Detachment\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMaster: Enemies in melee range test for battle shock at start of the fight phase\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShadow: End of command phase pick an objective in range that you control to stay under your control \u0026amp; gain terror abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShadow: Objective secured \u0026amp; terror x3\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHeraldry: Re-roll 1 or both dice for random dread abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVeil: 4+ INV vs ranged \u0026amp; 5+ INV vs melee\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWithout Mercy: +1 AP \u0026amp; enemies within 6” test for battle shock if any units slain\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDisdain: 6+ FNP or 5+ FNP vs battle shocked enemies\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLeash: Considered within Aura Abilities (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLeash Aura Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDarkness: Unit gains stealth \u0026amp; -1 to be hit in melee\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eInfernal Detachment\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDetachment Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMagnetic Surge Tracker Dials (x8)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDiabolus: + 1 WS \u0026amp; Lance when activating Diabolic\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlasphemous: +2 wounds \u0026amp; re-roll test when surging\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFusion: +1 toughness. Also +1 save vs DMG 1 attacks while under fortitude\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBestial: Ranged gains assault. Also ignore all mods to move\/advance while under hunger\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHell-forged: Attacks are -1AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTainted: Objective secured (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAflame: -2” to move \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVision: Attacks ignore cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBulwark: 4+ INV save\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eDread Detachment\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDetachment Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTyrannical: 0CP Claimed for Gods available this round\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThrone: Unit may re-roll charges. Once per battle unit may advance \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlade: Bearer’s ranged gains assault. Once per battle unit may fights first\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStalker: Bearer gains deep strike. Once per battle enter reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCarapace: 2+ save. Once per battle heal D6 in any command phase\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlessing: Bearer gains stealth. Once per battle, change the DMG of an attack to zero\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMirror: Once per turn +1 CP cost for an enemy STRAT within 12”\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eClaimed: Objective controlled 5 (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDisdain: -1 DMG from attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDuel: Re-roll Hits \u0026amp; wounds of 1 vs target. Re-roll all hits \u0026amp; wounds if enemy is titanic\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDuel target\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eHound-Pack Detachment\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDetachment Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePrey: War Dogs gain Sustained Hits 1 vs unit\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMantle: Bearer gains super-heavy walker\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHowl: War Dogs within 6” re-roll wounds of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLoping: Ranged gains Assault\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePanoply: Attacks are -1 AP vs bearer\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHungry: Can only attack target but gain 5+ crit hits (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHungry Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCunning: Fall back, shoot \u0026amp; charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.\u003c\/p\u003e","brand":"Pro Painted Studios","offers":[{"title":"Black\/White","offer_id":58161208131967,"sku":"MM-BB-04","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Marble Red\/Gold","offer_id":58161208000895,"sku":"MM-BB-07","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Celestial Blue\/Gold","offer_id":58161208033663,"sku":"MM-BB-08","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Gold\/Black","offer_id":58161208066431,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Green\/White","offer_id":58161208099199,"sku":"MM-BB-03","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Purple\/White","offer_id":58161208164735,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Blue\/White","offer_id":58161208197503,"sku":"MM-BB-01","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Red\/White","offer_id":58161208230271,"sku":"MM-BB-02","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Orange\/White","offer_id":58161208263039,"sku":"MM-BB-05","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Yellow\/Black","offer_id":58161208295807,"sku":"MM-BB-06","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Pink\/White","offer_id":58161208328575,"sku":"MM-BB-09","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"White\/Blue","offer_id":58161208361343,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Ivory\/Chocolate","offer_id":58161208394111,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0018\/0774\/5094\/files\/Corrupted_Knights_Bundle_Layout.png?v=1786460628","url":"https:\/\/www.propaintedstudios.co.uk\/products\/mega-bundle-corrupted-knights-grimdark-token-set","provider":"Pro Painted Studios","version":"1.0","type":"link"}