{"product_id":"mega-bundle-dwarven-space-leagues-11th-ed-grimdark-token-set","title":"MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set","description":"\u003cp\u003eOur Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis 2 colour acrylic is 1.5mm thick and is available in 13 colours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains ALL our Dwarven Space Leagues Elves detachment tokens sets with over a 15% discount!\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eUnit Abilities\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eMagnetic Yield Tracker\u003c\/li\u003e\n\u003cli\u003eFortune Available: Spend 1YP to change a hit, wound, or save to 6 this turn\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGrim Available: -1 CP cost strat within 12” available this round\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRegard Available: Start of any phase, remove battle shock from a unit within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePredictive: -1CP overwatch or intervention available this round\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eResource: Sustained Hits 1 \u0026amp; gain 2 YP if any units are destroyed\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBreaching: Lost benefit of cover (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eToil Earns: Objective Secured (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eManoeuvre: Moved after shooting, cannot charge (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to hit (x2)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHearth-Band Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBastion: Ranged attacks vs bearer’s unit within 12” are -1AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMulti-generator: Pick 1 unit hit by ranged bearer’s ranged attacks to be -1 to hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIron-skin: +2 Wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHigh Kahl: Unit gains 4+ fight on death\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBrekkeknots: 4+ INV\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCraftsmanship: +1 DMG vs vehicles \u0026amp; monsters\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnyielding: Fall back, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFury: +1 Ranged STR\u003c\/li\u003e\n\u003cli\u003eFury (1YP Spent): +1 Ranged STR \u0026amp; sustained Hits 1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMercenary Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eProspector: Gain 2 YP each time an enemy unit is destroyed by bearer’s unit\u003c\/li\u003e\n\u003cli\u003eBrokerage: End of your turn, if bearer is on the table \u0026amp; you gained less than 3YP; gain the difference\u003c\/li\u003e\n\u003cli\u003eTargeting Implant: Unit re-rolls hits of 1. If 3YP spent gain sustained hits 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAsset: Start of command phase, may spend 3YP any enemy units within 3” are -1 OC per model\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAsset: Enemy units within 3” are -1 OC per model\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eContract: Unit gains precision\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOptimal: Re-roll hits \u0026amp; wounds of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOptimal (3YP): Re-roll hits of 1 \u0026amp; re-roll wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArtifice: Fall back, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArsenal: Re-roll hits \u0026amp; wounds of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArsenal (3YP): Re-roll hits \u0026amp; re-roll wounds of 1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTrailblazers\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eUpgrades:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSaturation: Ranged attacks ignore cover (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOptimised: Unit gains mobile (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCoordinated: Re-roll hits \u0026amp; wounds of 1 vs crossfire target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCrossfire Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTo Last: -1 to be Wounded if STR of an attack is greater than toughness\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFar-Seekers Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eUpgrades:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLock On: Your shoot phase, a visible unit within 12” is spotted (x3) \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSpotted: +3” Detection range (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTalismans: Unit has -3” detection range (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eScornful: Attacks ignore cover vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eNo Shot: Unit gains lethal hits\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCovenant Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHigh Kahl: Unit gains 4+ fight on death\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIronskin: Bearer gains +2 wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKnots: Unit gains a 4+ INV save\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFury: +1 Ranged STR\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFury (1YP Spent): +1 Ranged STR \u0026amp; sustained hits 1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBrand-Fast Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAlchemy: Your command phase, unit is within range of an objective you control outside your deploy zone, spend 1 YP \u0026amp; on 4+ gain 1 CP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCyber Implant: Gain sustained hits 2 for ranged if disembarked this turn, or spent 2YP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eJudgement: 0CP Overwatch which hits on 5+ if unit is wholly within 6” of a transport\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRestoration: Repairs heal 1 additional wound\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIlluminated: Infantry re-roll hits of 1 vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInexorable: Fall back \u0026amp; shoot\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eAssault Shift Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNavigator: During reinforce step of move phase, return 1 model to a visible\u003c\/li\u003e\n\u003cli\u003eBerserker unit. May spend 4 YP, return +1 model for every 2 YP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSystem Jammer Available: If the bearer is on the battlefield, pick a Berserker unit in reserves, it treats the round as being 1 higher for set up\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSupervisor: Bearer gains lone operative within 3” of artillery \u0026amp; artillery gain +1 to hit vs units visible to bearer\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePiledriver: When fighting, spend up to 2YP and add the amount spent to damage\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eInfusion: Re-roll wounds of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInfusion: 2 YP spent, re-roll wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAugmented: Advance \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTectonic: -2” to move\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTectonic: 2 YP spent, -2” to move \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eButtress: -1 to be wounded\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eOathband Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOathbound: Unit may re-roll wounds of 1. Spend 3YP to also gain+1 to wound\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eReckoning: End of turn, gain 1YP if the bearer is on battlefield \u0026amp; you did not spend any YP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAmbassador Available: Once per battle, spend up to 3 YP and add the amount spent to bolters DMG\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCrest Available: Spend 1YP to reduce the cost of re-roll stratagem by 1, this turn \u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHardened: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHonour: +1 AP vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHonour: 3YP spent, +2 AP vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOrdered: Fall back \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAncestral: Sustained Hits 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAncestral: 3YP spent, Sustained Hits 2\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMark: Re-roll hits \u0026amp; wounds of 1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003ePersecution Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAssailed (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAssailed \u0026amp; Pinned: -2” to move \u0026amp; charge (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEye: Unit gains +1 to wound vs assailed units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWrit: Gain 1 YP for each assailed unit hit by units attacks (Max 3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSurgical: Select a monster or vehicle hit by the units attacks to become pinned\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePinned: -2” to move \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eNomad Available: Once per battle, end of enemy fight phase, pick a Hernkin unit that is not in melee (ignore assailed enemies) to be placed in reserves. May spend\u003c\/li\u003e\n\u003cli\u003e4YP, for each 2YP select an extra Hernkin unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eExposed: Re-roll wounds vs assailed units, or if 2YP has been spent\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRanger: Re-roll hits vs assailed units, or if your unit is Hernkin\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDispersed: Unit gains stealth \u0026amp; benefit of cover\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eArsenal Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOptimal: Re-roll hits of 1 (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNode: Unit gains deep strike\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTenacity: Models in bearer’s unit gain +1 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMantle: When using optimal ability gain 1 YP on a 2+\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVault: A vehicle or monster hit by the bearer’s melee or ranged is -1 to hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSupressed: -1 to hit (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUnwavering:  Ignore any\/all mods to BS, wound, AP \u0026amp; hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDelayed-fire: Roll a D6 for each model in unit when it makes a normal, advance, or fall back move. Each 1 inflicts 1 mortal (max 6)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.\u003c\/p\u003e","brand":"Pro Painted Studios","offers":[{"title":"Orange\/White","offer_id":58237249651071,"sku":"MM-BB-05","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Celestial Blue\/Gold","offer_id":58237249618303,"sku":"MM-BB-08","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Pink\/White","offer_id":58237249683839,"sku":"MM-BB-09","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Black\/White","offer_id":58237249716607,"sku":"MM-BB-04","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Marble Red\/Gold","offer_id":58237249749375,"sku":"MM-BB-07","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Gold\/Black","offer_id":58237249782143,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Green\/White","offer_id":58237249814911,"sku":"MM-BB-03","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Purple\/White","offer_id":58237249847679,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Blue\/White","offer_id":58237249880447,"sku":"MM-BB-01","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Red\/White","offer_id":58237249913215,"sku":"MM-BB-02","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Yellow\/Black","offer_id":58237249945983,"sku":"MM-BB-06","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"White\/Blue","offer_id":58237249978751,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Ivory\/Chocolate","offer_id":58237250011519,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0018\/0774\/5094\/files\/DSL_-_Mega_Bundle.png?v=1787244488","url":"https:\/\/www.propaintedstudios.co.uk\/products\/mega-bundle-dwarven-space-leagues-11th-ed-grimdark-token-set","provider":"Pro Painted Studios","version":"1.0","type":"link"}