{"product_id":"mega-bundle-loyalist-knights-11th-edition-token-set","title":"MEGA BUNDLE - Loyalist Knights - 11th Edition Token Set","description":"\u003cp\u003eOur Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis 2 colour acrylic is 1.5mm thick and is available in 13 colours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains ALL our Loyalist Knights detachment tokens sets (and tracker) with over a 15% discount!\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUnit Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003ePaladin Bondsman: All attacks gain lethal hits \u0026amp; melee gains lance (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eErrant Bondsman: Re-roll advances \u0026amp; ranged attacks gain assault (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGallant Bondsman: Re-roll charges \u0026amp; hits in melee (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWarden Bondsman: All attacks gain sustained hits 1 \u0026amp; ranged attacks gain ignores cover (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCrusader Bondsman: Ranged weapons gain +1 to hit (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSalvoes: Remained stationary \u0026amp; gained sustained hits 1 (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDefender Bondsman: Attacks are -1 DMG vs unit (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMentor Bondsman: Re-roll wounds vs Quarry\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eQuarry: Re-roll wounds vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLegendary available: 0CP duplicate stratagem available this turn\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eChainbreaker available: Remove battle shock from a unit within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to hit (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGlory Charge: +1 strike attacks \u0026amp; +2 sweep attacks (X2)\u003c\/li\u003e\n\u003cli\u003eBastion: Remained stationary \u0026amp; gained lethal hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSearing: No benefit of cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGrav-pinned: -2” to move \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLancer Bond: Advance \u0026amp; charge (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCastigator Bondsman: Ranged gains sustained hits 1 \u0026amp; +1 AP (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAcheron Bondsman: Enemies in melee at start of fight phase test for battle shock with -1 to the roll\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAtrapos Bondsman: Re-roll hits \u0026amp; wounds vs titanic \u0026amp; towering units (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMagaera Bondsman: Ranged gains +1 STR \u0026amp; AP vs closest eligible target (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStyrix Bondsman: After shooting or fighting pick a unit to test for battle shock with -1 (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSpearhead Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePride: Bonded Armigers re-roll hits of 1 when 2 or more are bonded with bearer\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFables: Bonded Armigers gain precision when 2 or more are bonded with bearer\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHeroism: Bonded Armigers ignore any\/all MODS to hit \u0026amp; wound rolls in melee when 2 or more are bonded with bearer\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMartial: 1 Bonded Armiger may use a 0CP counter-offensive stratagem when 2 or more are bonded with bearer\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBonded to pride bearer (x3)\u003c\/li\u003e\n\u003cli\u003eBonded to fables bearer (x3)\u003c\/li\u003e\n\u003cli\u003eBonded to heroism bearer (x3)\u003c\/li\u003e\n\u003cli\u003eBonded to martial bearer (x3)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCourage: +1 to hit vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWisdom: +1 AP vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMentor: Fall back \u0026amp; shoot (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThin Ranks: Ranged gains rapid fire 1 (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDuty: -1 AP vs unit\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWarden Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFoundation Objectives (x2)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAcquisitor: While the bearer is on your defensive line and no enemies are, add your OC to each bondsman\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePurgation: Re-roll melee hits \u0026amp; wounds of 1 while on your defensive line\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHalo: Ranged gains ignores cover while on your defensive line\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVengeful: 0CP tank shock available each turn\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDrive Out: 5+ crit hits vs enemies on your defensive line\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLance-breaker: -1 to be wounded if STR of attack is higher than toughness\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSteadfast: Re-roll hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMarshal: +3” Move (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBombardment: Ranged gains  sustained hits 2\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIntimidation: When targeted by a charge, enemies must test for battle shock with -1 to the roll\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFree-blade Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGuardian: Bearer gains deep strike. Once per battle, end of enemy turn \u0026amp; not in melee may be removed from the battle but must be placed in your next move phase 9” away from the enemy\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSanctuary: Bearer gains a 5+ INV\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eJustice: Melee weapons gain +1 to hit \u0026amp; +2 attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEye: Bearer ranged attacks gain ignore cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eExile: Re-roll hits \u0026amp; wounds of 1 if no friendly units within 9”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePoint-blank: May target enemies in melee range (with no other friendlies) with blast weapons \u0026amp; ignore the hit modifier. However suffer 1 mortal for each hit roll of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSurvivor: -1 to be wounded if STR of attack is higher than toughness\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eOutriders Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDriven: Bonded \u0026amp; gains ignores cover (x4)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eUpgrades\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGyro-optimised: Unit gains mobile (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAncestral: Overwatch \u0026amp; heroic intervention is -1CP on this unit (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHonoured: Shoot \u0026amp; complete an action\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eValour Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGallantry: Advanced: ranged gains Assault (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eChalice: End of your move phase, a visible knight within 12” heals D3, or 3 if\u003c\/li\u003e\n\u003cli\u003eHonoured\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIon: End of your move phase, a visible knight within 12” to gain stealth\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIon: Gained stealth\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHelm: Start of your shooting phase, a visible knight within 12” to gain ignores cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHelm: Ranged gains ignores cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSigil: : Start of your charge phase, a visible knight within 12” may re-roll charges\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSigil: May re-roll charges\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRun Through: Gained Lance (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThunder-stomp: 8 Armoured feet attacks or 12 titanic, also+1 AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFull Tilt: +2” to move \u0026amp; advance (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRetribution: Ranged gains Lethal Hits (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRotate Shields: 4+ INV save\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCompanions Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHerald: May expend after charging, each enemy in melee range tests for battle shock with -1 to the roll\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDivination: May expend when shooting, re-roll hits vs flyers\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePennant: May expend when fighting, melee gains sustained hits 2\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCondemnation: May expend after fighting \u0026amp; slaying an enemy unit. Pick an enemy not in melee \u0026amp; within 12”. Roll 6x D6, each 4+ = 1 mortal\u003c\/li\u003e\n\u003cli\u003eEnhancement Expended (x4)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCourageous: 6+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDuel: +1 to hit \u0026amp; wound vs monster, walker \u0026amp; titanic units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHero: Objective secured with OC 5\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnstoppable: Fall back, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDriven: Advance \u0026amp; charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eForgepact Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMagos: Pledge ability heals +2 wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOpus Machina: Admech units within 6” gain +1 WS \u0026amp; AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGrace: 5+ FNP vs mortals\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMarked: Admech units re-roll wounds vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShadows: Advanced\/fall back \u0026amp; can still complete an action\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFoebreakers Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBlessed: Bearer gains +1 toughness\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAuto-loaders: Bearer can re-roll the dice for number of weapon attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFirestorm: Blast weapons lose blast and gain +1 attacks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.\u003c\/p\u003e","brand":"Pro Painted Studios","offers":[{"title":"Blue\/White","offer_id":57826129576319,"sku":"MM-BB-01","price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Green\/White","offer_id":57826129510783,"sku":"MM-BB-03","price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Marble Red\/Gold","offer_id":57826129543551,"sku":"MM-BB-07","price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Red\/White","offer_id":57826129609087,"sku":"MM-BB-02","price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Black\/White","offer_id":57826129641855,"sku":"MM-BB-04","price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Orange\/White","offer_id":57826129674623,"sku":"MM-BB-05","price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Yellow\/Black","offer_id":57826129707391,"sku":"MM-BB-06","price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Celestial Blue\/Gold","offer_id":57826129740159,"sku":"MM-BB-08","price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Pink\/White","offer_id":57826129772927,"sku":"MM-BB-09","price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Purple\/White","offer_id":57826129805695,"sku":null,"price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Gold\/Black","offer_id":57826129838463,"sku":null,"price":129.99,"currency_code":"GBP","in_stock":true},{"title":"White\/Blue","offer_id":57826129871231,"sku":null,"price":129.99,"currency_code":"GBP","in_stock":true},{"title":"Ivory\/Chocolate","offer_id":57826129903999,"sku":null,"price":129.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0018\/0774\/5094\/files\/Loyalists_Knights_Bundle_Pic.png?v=1782308026","url":"https:\/\/www.propaintedstudios.co.uk\/products\/mega-bundle-loyalist-knights-11th-edition-token-set","provider":"Pro Painted Studios","version":"1.0","type":"link"}