{"product_id":"mega-bundle-machine-cult-token-set","title":"MEGA BUNDLE - Machine Cult - Token Set","description":"\u003cp\u003eOur Tokens are the perfect solution to keep track of key abilities during your games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis 2 colour acrylic is 1.5mm thick and is available in 13 colours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains ALL our Machine Cult detachment tokens sets with over a 15% discount!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUnit Abilities:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eImperatives Tracker\u003c\/li\u003e\n\u003cli\u003eFanatical: Advance, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAdaptive: Fall back, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMars: Both imperatives active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUplink Available: Remove Battle shock\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSpike: -1 WS\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlessing: 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVengeance: 6 Axe Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDivine Work Available\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDivine Work: 4+ INV Save\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShocked: -2 Move, Advance \u0026amp; Charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eProtector: +2 Ranged Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eConqueror: +2 Melee Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAegis: +1 Toughness\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHunters: Re-Roll Hits vs Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCanticles Tracker\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eHalo Creed Detachment\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDetachment Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOverride Magnetic Dial\n\u003cul\u003e\n\u003cli\u003eMuted: Units gain Stealth\u003c\/li\u003e\n\u003cli\u003ePredation: Units gain advance \u0026amp; charge\u003c\/li\u003e\n\u003cli\u003eEnergisation: Units gain +2\" Move\u003c\/li\u003e\n\u003cli\u003eBracing: Units gain +1 toughness\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp class=\"MsoNormal\"\u003eHalo Override (x4)\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWafer: Can be attached to robots. Unit gains Imperatives \u0026amp; Halo Override\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCognitive: Unit gains both Imperatives\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOrdanace: Unit gains +6” range \u0026amp; re-roll hazardous\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLethality: Bearer gains +3 attacks \u0026amp; +1 melee damage\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eImpulse: Disembarking units can charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGuided: Fall back, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTargeting: 5+ Crit Hits\u003c\/li\u003e\n\u003cli\u003eEradication: Re-roll wounds of 1, Also re-roll Hits of 1 if Halo Override\u003c\/li\u003e\n\u003cli\u003eOverload: Unit gains Stealth\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOverload: Unit gains advance \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOverload: Unit gains +2\" Move\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOverload: Unit gains +1 Toughness\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eEradication\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCogitator: Unit gains both imperatives\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMartial: Unit gains skitari keyword\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCapacitor Vanes: Ranged weapons in bearer’s unit gain +6” \u0026amp; +1 STR\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFury: Bearer’s melee weapons gain +2 attacks, +1 AP \u0026amp; DMG\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eStratagems\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCharge: Unit gains lance\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnrelenting: Fall back \u0026amp; shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnrelenting (Skitari): Fall back, shoot \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnshackled: Sustained Hits 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnshackled: Lethal Hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUnshackled: Sustained Hits 1, lethal hits \u0026amp; hazardous\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTargeters: Re-roll DMG vs monsters \u0026amp; vehicles\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eCohort\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDetachment Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAnalysed: +3” Detection range (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDispensation: Unit gains Infiltrate\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eUpgrades\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eStealth-Screened: Unit gains Lone Op 15” (x3)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eScrutiny: Attacks ignore cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRepolarised: -3” Detection range\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eForge\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWafers: Unit gains mobile if attached\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTL-409 Bearer\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePrognosis: Reduce AP by 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOverloaded: Fall back \u0026amp; shoot\/charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAvarice: Performed action \u0026amp; can still shoot\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eAuto-Choir\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eReliquary: Unit cannot be targeted by snap shots\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBrazier: Unit gains stealth\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEchoes: Re-roll hits \u0026amp; wounds of 1 vs enemies in range of an objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eChant: Advance \u0026amp; charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eCybernetica\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNecromechanic: Change the DMG of 1 attack vs a Vehicle within 12” to zero, once per battle round\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLord: Vehicle within 12”-1 to hit \u0026amp;amp; force LD test, if failed cannot shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLord: -1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLord: -1 to Hit \u0026amp; cannot shoot\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEmotionless: Auto-Explode friendly Vehicle or Cybernetic unit within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArch-Negator: Ranged Weapons gain Anti-Vehicle 4+\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMotive: +3 Move and +1 to Advance \u0026amp; Charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTargeting: BS 3+ and Ignores Cover but can only target units within range of Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTargeting Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eResurgent: Re-Roll Hits. If below half-strength also re-roll Wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuperiority: Fall Back \u0026amp;amp; Shoot and Ignore all MODS (except armour saves)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTranscendent: Both Imperatives Active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBenevolence: 6+ FNP or 5+ vs Mortals\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eExplorators\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMagos: 4+ to gain 1 CP at end of Command Phase if within range of Acquisition Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGenetor: Unit gains 4+ Inv save within range of Acquisition Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLogis: Units gains +1 to Hits vs units within range of Acquisition Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArtisan: Change 1 Hit, Wound, or Save Roll to an unmodified 6 once per phase within range of Acquisition Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAcquisition: Objective Secured (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInfo Skull: Acquisition Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRetrieval: +1 to Wound vs units within range of Acquisition Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExhausts: Unit Gains Stealth \u0026amp; Benefit of Cover (x2)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eData Conclave\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDetachment Ability:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e Benediction Tracker\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLocum: LD 6+\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOnce per game can remove Battle Shock within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMantle: Reduce Attack Damage to 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAutosermon: Once per game select other Benediction to be active for bearers unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAutosermon: Procession Activated\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAutosermon: Savagery Activated\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTemporcopia: Unit gains Fights First\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIron Soul: 4+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAcquisition: Objective Secured (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInfo Skull: Acquisition Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRetrieval: +1 to Wound vs units within range of Acquisition Objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExhausts: Unit Gains Stealth \u0026amp; Benefit of Cover (x2)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eHunter Cohort\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThrallnet: Start of Battle Round a friendly unit gains both Imperatives\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eThrallnet: Both Imperatives Active\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInfiltrator: Bearer and unit gain Infiltrators \u0026amp;amp; Scouts 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHunter: Can redeploy 3 Infantry units\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUplink: Can move 6” after shooting (but cannot charge)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEndurance: 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOffence: +1 AP vs Target Unit (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eOffence Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIsolate: +1 to Wound vs Units with no other units within 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShroud: Can only be targeted if within 18”\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eRad-Zone\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEnhancements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSuffusion: Units within 6” of enemy deployment suffer Fallout\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMalphonic: Unit gains Stealth\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEradicator: Unit gains Sustained Hits 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDenunciation: Bearer’s Ranged Weapons gain Anti Infantry 2+ Anti Monster 4+\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHalo: -1 to be Wounded (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePurge: Re-Roll Hits vs Units in Enemy Deployment Zone (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDosage: Unit gains Lethal Hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBulwark: 4+ Inv Save (x2)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.\u003c\/p\u003e","brand":"Pro Painted Studios","offers":[{"title":"Marble Red\/Gold","offer_id":47919122317611,"sku":"MM-MW-01","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Celestial Blue\/Gold","offer_id":47919122350379,"sku":"MM-MW-02","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Ivory\/Chocolate","offer_id":47919122383147,"sku":"MM-MW-03","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Gold\/Black","offer_id":47919122415915,"sku":"MM-MW-04","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Pink\/White","offer_id":47919122448683,"sku":"MM-MW-05","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Purple\/White","offer_id":47919122481451,"sku":"MM-MW-06","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Red\/White","offer_id":47919122514219,"sku":"MM-MW-07","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Blue\/White","offer_id":58089174270335,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Green\/White","offer_id":58089174303103,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Orange\/White","offer_id":58089174335871,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Black\/White","offer_id":58089174368639,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Yellow\/Black","offer_id":58089175384447,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0018\/0774\/5094\/files\/Machine_Cult_-_Mega_Bundle.png?v=1785505699","url":"https:\/\/www.propaintedstudios.co.uk\/products\/mega-bundle-machine-cult-token-set","provider":"Pro Painted Studios","version":"1.0","type":"link"}