{"product_id":"mega-bundle-plague-guard","title":"MEGA BUNDLE - Plague Guard - Grimdark Token Set","description":"\u003cp\u003eOur Tokens are the perfect solution to keep track of key abilities during your games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis 2 colour acrylic is 1.5mm thick and is available in 13 colours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains ALL our Plague Guard detachment tokens sets with over a 15% discount!\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUnit Abilities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eAfflicted Tokens: -1 Toughness (x7)\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eLord of the plague guard: Ability available this round\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eFevered: -1 CP Cost stratagem within 12” available this round\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eBlight: Plague Guard re-roll hits of 1 vs unit, or all hits if a blast weapon\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eEnfeebled: -2 to move\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eSpray Available: Once per battle, unit fights first\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eExtraction: +6 objective control\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eInflamed: 5+ crit hits vs unit, or 4+ if below half-strength\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eIcon available: Remove battle shock from a Plague Guard unit within 12”\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eCorrosive: +1 AP with ranged attacks vs unit\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eBarrage: No benefit of cover\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eSupport: Re-roll wounds for disembarking unit vs target\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eVirulent: Daemons gain +1 DMG vs unit \u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eRot: -1 Toughness (x2)\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eInfected: Objective Secured (x2)\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eDeath’s Head: Daemons re-roll wounds vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFaith Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLitanies: Test for LD at start of Command Phase \u0026amp; if passed gain 1 Miracle Dice\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlade: Bearer gains +1 Melee Str, AP \u0026amp; Precision. gain 1 Miracle Dice if any enemy models are slain in Melee\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDivine: In your move phase select an enemy within 12” to test for Battle Shock. Gain 1 Miracle Dice if the test is failed\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTriptych: When the bearer uses Faith for a save it automatically passes despite the dice value\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFaith: 5+ FNP vs Mortals. If a Jump unit, this also affects other units within 3”\u003cbr\u003eLight: Unit can ignore any or all MODS (except save). If a Jump unit, this also affects other units within 3”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFury: Unit gains Lance \u0026amp; gain 1 Miracle Dice if you slay any enemy models\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRadiance: -1 to be Hit. If a Jump unit, this also affects other units within 3”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGuidance: Unit gains +1 AP \u0026amp; gain 1 Miracle Dice if you slay any enemy models\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFly Host Detachment\u003c\/strong\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eChorus: Units ranged weapons gain assault\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMurmuration: Unit re-rolls wounds of 1 vs enemies in contagion range\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRejuvenating: Bearer heals all wounds at the end of each phase\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVeil: While in range of an objective you control the bearer’s unit can only be targeted within 18”\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp class=\"MsoNormal\"\u003eInvigoration: -1 to be wounded if STR is higher than toughness\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eHammer Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eEye: Unit gains Ignores Cover vs afflicted units\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eBlight: +12” to Plague Wind weapon\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eFamiliar Available: 0CP Overwatch on bearer’s unit available this round\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eEmissions: Bearer gains Lone Op within 3” of a vehicle \u0026amp; vehicles targeting units in the bearer’s LOS re-roll wounds of 1 with ranged attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eBlighted: Enemies are afflicted within 3”\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eDespair: Re-roll hits vs non-aircraft units in enemy deploy zone\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eFont: Vehicle gains assault\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eMire: -2 to be charged\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eShamblerot Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003ePipes: While leading Pox Walkers the unit gains +1 to OC, battle shock \u0026amp; LD tests\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eLord of the Pox: While leading Pox Walkers in reserves, treat set up as though it was round 3\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eSorrow-syphon: +1 DMG for bearer’s plague weapon but D3 bodyguard models are slain after fighting\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eTalisman: +1 toughness for Pox Walkers while leading the unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eWalking Pox: Roll a D6 for each model slain, on a 6 inflict 1 mortal. Casualties count towards the curse of pox ability\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eHunger: +1” Move,+1 attacks \u0026amp;+1 STR to melee weapons\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eWall: When attacks against this unit are visible \u0026amp; eligible to attack the Wall Unit, no save is taken \u0026amp; the wall unit suffers the damage\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eWall Unit\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChosen Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eFace: Start of fight phase, enemies in melee range must test for battle shock\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eVigour: Unit gains +1” to move \u0026amp; advance\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eTalisman Available: Once per battle, end of enemy turn \u0026amp; not in melee, may be placed in reserves\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eHelm: Unit cannot be targeted outside 18”\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eBlooming: +3” to contagion range\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eReapers: Re-roll hits vs non-monsters \u0026amp; vehicles\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eSpite: 4+ Fight on death\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eSignal Objective: Enemies in range are afflicted\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eTeachings: Ranged weapons gain assault \u0026amp; heavy\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eVirulent Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eDetachment Abilities:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul style=\"margin-top: 0cm;\" type=\"disc\"\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eBlight: Objective Secured (x6)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eDaemon Weapon: Bearer’s melee gains 5+ Crit Hits\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eFurnace: Bearer’s melee gain +1 STR, Attacks \u0026amp; DEV Wounds\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eContaminator: Unit re-rolls wounds while within range of an objective you control\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eRegeneration: Bearer gains a 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eResilient: -1 DMG from Attacks\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003ePlague Surge: +3” to Contagion Range stick\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eGenerosity: My re-roll the number of attacks vs unit\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eBlight: Re-roll hits \u0026amp; wounds vs Afflicted units\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChampions Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eIngredient: Once per battle, when an enemy character is slain in melee, pick an additional plague \u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eIngredient Tracker\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eVisions: Units affected by Fallout are also afflicted\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eNeedle: Return D3 models instead of 1\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eCornuco-phagus Tracker\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eBlessings: Unit gains 5+ Crit Hits\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eMalignance: Re-roll hits \u0026amp; wounds vs enemies below starting strength\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eFortitude: Unit gains +2 toughness\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eInfusion: Unit gains Fights First\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eHeads: Unit is affected by all plagues\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTallyband Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eBlight: Deep striking daemon units set up wholly within 12” only need to be 8” away from the enemy\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eHarvester: +2 attacks for bearer’s melee weapons\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eKnell: Enemies test for battle shock within 6” when below starting strength in enemy battle shock step\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eTome: +1 to battle shock tests for daemons within 12” and heal D3 if passed, or return D3 models if battleline \u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eCorruption: Re-roll hits vs enemies in melee range of a daemon unit\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eRot: Unit is not considered within melee range, however each time an enemy in melee range suffers any wounds, on 5+ this unit suffers 1 mortal\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eAvatars: Enemies within 6” are afflicted\u003c\/li\u003e\n\u003cli style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\" class=\"MsoNormal\"\u003eMire-slick: Falling back units must take a LD test to move\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eContagion Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eUpgrades:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eParasitic: After this unit has fought, one model heals D3 (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eWorldsore: Unit gains mobile (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eVectors: Re-roil wounds of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eBloodrust: Afflicted while engine is attacking\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFlyblown Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eUpgrades:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eInsectile: Re-roll wounds of 1 vs enemies within contagion range of a friendly unit (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003ePlague-veil: Unit has -3” detection range (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eDroning: Re-roll hits of 1, also re-roll wounds of 1 if within half range\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eParagons Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eEnhancements:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eRejuvenating: Bearer is -1 to wound if the STR of an attack is higher than their toughness\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eHost Tracker\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003eStratagems:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eTerritorial: Unit gains +1 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eSpasms: Unit has +6” detection range\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;\"\u003eContamination: May still shoot after performing an action\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.\u003c\/p\u003e","brand":"Pro Painted Studios","offers":[{"title":"Green\/White","offer_id":57929458647423,"sku":"MM-BB-03","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Black\/White","offer_id":57929458549119,"sku":"MM-BB-04","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Purple\/White","offer_id":57929458581887,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Blue\/White","offer_id":57929458614655,"sku":"MM-BB-01","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Marble Red\/Gold","offer_id":57929458680191,"sku":"MM-BB-07","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Red\/White","offer_id":57929458712959,"sku":"MM-BB-02","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Orange\/White","offer_id":57929458745727,"sku":"MM-BB-05","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Yellow\/Black","offer_id":57929458778495,"sku":"MM-BB-06","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Celestial Blue\/Gold","offer_id":57929458811263,"sku":"MM-BB-08","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Pink\/White","offer_id":57929458844031,"sku":"MM-BB-09","price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Gold\/Black","offer_id":57929458876799,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"White\/Blue","offer_id":57929458909567,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true},{"title":"Ivory\/Chocolate","offer_id":57929458942335,"sku":null,"price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0018\/0774\/5094\/files\/Plague_Guard_New_Mega_Bundle_Layout.png?v=1788519077","url":"https:\/\/www.propaintedstudios.co.uk\/products\/mega-bundle-plague-guard","provider":"Pro Painted Studios","version":"1.0","type":"link"}