{"product_id":"mega-bundle-space-elves-grimdark-token-set","title":"MEGA BUNDLE - Space Elves - Grimdark Token Set","description":"\u003cp\u003eOur Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThis 2 colour acrylic is 1.5mm thick and is available in 13 colours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains ALL our Space Elves detachment tokens sets with over a 15% discount!\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003eUnit Abilities\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFates Available: Change 1 hit, wound or DMG roll to 6 this phase (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGuide: +1 to Hit vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMisfortune: -1 to wound\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCommand Available: -1 CP cost STRAT when targeted this round\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHand Available: Once per battle, Twins gain DMG 3, anti-infantry 5+ \u0026amp; DEV Wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWind: Unmodified hits are Crit Hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWeb: 5+ Crit Hits vs Unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlaster Charge: Unit gains 5+ Crit Hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStorm-blades: Objective Secured (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTargeting: +1 AP vs Unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSnared: When making a normal, advance or fall back move, roll a D6 for each model, each 1 = 1 mortal\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTarget: No Benefit of Cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMark: Sustained Hits 1 for chosen Constructs vs Marked unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMarked Unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSupport: Disembarked units re-roll wounds vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePinned: -2 to Move \u0026amp; Charge (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlitz Available\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlitz: +2D6 Move \u0026amp; +3 Attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDoom: +1 to Wound vs Unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRaiders: Lethal Hits \u0026amp; Precision vs Unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHero Dance: Re-Roll Hits of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVillain Dance: Re-Roll Wounds  of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTrickster’s Dance: -1 to be Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFated Tracker Dial\u003c\/li\u003e\n\u003cli\u003eEnsnared: -2” Move, but cannot be pinned\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRiven: Attacks are +1 STR vs unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSuppressed: -1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGrenades: Unit gains stealth \u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eDevoted Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eReprisal: Fights First\u003c\/li\u003e\n\u003cli\u003eOverlord: Re-Roll Wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMastermind Available: -1 CP cost STRAT when targeted available this round\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEmpowered: Fights First\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRaiders: Objective Secured (x2)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGaze: Eldritch Storm gains Devastating wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStorm: After bearer shoots, pick one enemy unit that was hit to test for Battle Shock\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVigour: Bearer gains +2 melee weapon attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMorbid: Bearer gains re-roll wounds in melee\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eAspect Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMurder: Bearer gains +1 melee damage \u0026amp; Precision\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMantle: While leading an Aspect unit it can re-roll hits \u0026amp; wounds of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShimmer-stone: While leading an Aspect unit it is -1 to be wounded\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSavant: While leading an Aspect unit, models gain +1 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFocus: Ignore any\/all BS, WS, STR, AP, DMG \u0026amp; Hit Mods\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFinal Breath: 4+ Fight on Death. 3+ if Aspect token removed\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePrecision: Unit Ignores Cover\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePrecision: Unit gains Lethal Hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePrecision: Unit gains Sustained Hits 1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCouncil Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLucid: In your command phase +1 or -1 to a Fate Dice\u003c\/li\u003e\n\u003cli\u003eWarding: Unit gains 4+ FNP vs Mortals, Psychic attacks \u0026amp; Crit wounds caused by DEV wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStone: Bearer gains +12” to ranged Psychic weapons\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTorc: Once per turn +1 CP cost for an enemy stratagem used within 12”\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eForewarned: -1 to be Hit \u0026amp; wounded\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFate: Unit Ignores Cover \u0026amp; Crit Wounds are +1 AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShield: Can only be targeted within 18”\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSpirit Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eDetachment Abilities\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eVengeful: Constructs gain +1 to hit \u0026amp; wound vs unit (x3)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLight: In your command phase pick a Construct unit within 12”for models to gain +1 OC for Infantry or +3 if a Monster\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLight: Infantry models gain +1 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLight: Monster gains +3 OC\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStave: In your command phase pick a Construct unit within 12” to gain Crit Wounds have Precision\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRune: : In your command phase pick a Construct unit within 12” to gain Benefit of Cover unless attacker is within 18”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDuty: Once per turn, When an enemy unit finishes a normal, advance or fall back move within 8” you may move up to 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEye: Construct unit ignores all AP \u0026amp; DMG Mods vs target unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEye Target\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eArmour: -1 DMG from attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlades: Unit gains DEV Wounds\u003c\/li\u003e\n\u003cli\u003eBridge: Unit considered within 12” of chosen Psyker for Guidance \u0026amp; Guide abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBridge Psyker\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSpirit: Objective Secured (x3)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eArmoured Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSpirit Stone: Lone Op within 3” of a vehicle. In your move phase heal D3 a vehicle within 3”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGuiding: Start of your shoot phase, visible vehicle within 6” gains +1 to hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eGuided: +1 to Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eLayered: 5+ FNP vs mortals\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSoul-sight: Re-roll 1 hit, wound and DMG roll\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eVectored: Fall back \u0026amp; shoot\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSerpent Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eDetachment Abilities:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDisembarked: Unit gains sustained hits 1 (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eEnhancements:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKey: Unit gains scouts 6”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWail: Bearer’s melee gains +3 STR \u0026amp; +1 attacks\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLeer: 2 abilities for cannon when using amusement\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRaiment: Redeploy 3 units, which may enter reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFangs: May select 3 dance abilities\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStriking: Advanced but may charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eRaiders Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePrince: When using battle focus for agile manoeuvre, gain a focus token on a 3+\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAssault: Melee Weapons in the bearer’s unit gain lance\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExotic: Ranged weapons of the bearer’s unit gain anti-monster \u0026amp; vehicle 5+\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eInfusions: Unit may always use fade back for no cost \u0026amp; does not stop other units using the ability\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSpoils: Models gain +1 OC \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRuthless: Attacks gain +1 DMG\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExample: Unit gains a 5+ FNP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eNo Prey: +1 to wound if STR of an attack is less than targets toughness\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eImpeding: -2 to charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCorsairs Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eDetachment Rules:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThieves: Objective Secured (x5)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eInfamy: -1 OC for models in enemy units within 3”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePathstone: Unit gains deep strike. Once per battle, end of enemy turn \u0026amp; not in melee may enter reserves\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDeceit: +1 CP cost for a STRAT within 12”\u003c\/li\u003e\n\u003cli\u003eVoid-stone: Models in the bearer’s unit gains  a 5+ INV save\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePirates: Unit may Re-roll wounds of 1\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePirates: Unit may re-roll wounds of 1 or re-roll all wounds vs enemies within range of an objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRuse: Fall back \u0026amp; charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAmbush: Unit gains ignores cover, rapid fire 1 \u0026amp; +1 AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCloak: Unit gains stealth \u0026amp; can only be targeted within 18”\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFateful Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFuture: Unit may re-roll charges\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMist-weave: Unit gains infiltrate\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFall: 4+ Fight on death\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eOutcast Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUpgrades:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCamouflaged: Ranged attacks do not cancel hidden (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAssassins: +1 AP with ranged vs characters (x3)\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCasting back: +6” Detection range\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eNomads: Cannot charge or embark\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTwilight Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUpgrades:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eShadowfall: Unit gains fights first (x3)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePrelude: Unit gains 6” scout\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePresaged: Unit gains lance\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eCaptivating: Objective secured (x5)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePhantasmal: Cannot charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGhosts Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCoil: Pick an enemy unit in melee range after charging, roll a D6 for each friendly model in melee range, each 4+ = 1 Mortal (Max 6)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMask: Non-Monster \u0026amp; Vehicles units that Fall Back must treat roll as desperate \u0026amp; -1 to roll if Battle Shocked\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eJest: Bearer’s successful attack hits vs units below half-strength are Crit hits\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMist-weave: Unit gains Infiltrator\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFall: 4+ Fight on death\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMocking: Fall Back, Shoot \u0026amp; Charge\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWarhost Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGem: 2+ Return to Life with full wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStrategist: +1 Focus token if on the battlefield or on a transport\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eForesight Available: 0CP Command re-roll on unit once per round \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDestroyer: +1 DMG for ranged psychic weapons\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eReactions: -1 to be Hit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFeigned: Fall Back, Shoot \u0026amp; Charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlitzing: Unit gains Sustained Hits 1 within 12”. If it already has this ability gain 5+ Crit Hits\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWindrider Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFirst-drawn: Unit gains Scout 9”\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMirage: -1 to hit unit\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSeer-sight: Bearer’s psychic weapons gain Anti-Monster \u0026amp; Vehicle 2+\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEchoes: Your command phase gain 1 CP on a 4+ if not in your deploy zone \u0026amp; 3+ if in enemy deploy zone\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDeath: Unit gains re-roll wounds\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eWind: Fall Back or Advanced, Shoot \u0026amp; Charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eFocused: Unit gains +1 AP\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSpiralling: Unit gains 4+ INV Save\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGuardians Detachment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEnhancements\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eChampion: Bearer gains OC 5\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePathway: 2 Guardian units gain Infiltrate\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eProtector: Unit gains OCP Overwatch once per round, which hits on 5+, or 4+ if bearer’s unit is in range of an objective you control\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBreath: Unit may re-roll number of flamer attacks \u0026amp; DMG for fusion guns\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eStratagems:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWarding: Re-roll Wounds vs enemies in range of an objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eShield: -1 to be Wounded if within range of an objective\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eStrike: Advance, Shoot \u0026amp; Charge\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eBlades: Ranged attacks gains Pistol\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003ePro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.\u003c\/p\u003e","brand":"Pro Painted Studios","offers":[{"title":"Celestial Blue\/Gold","offer_id":58207583502719,"sku":"MM-BB-08","price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Orange\/White","offer_id":58207583371647,"sku":"MM-BB-05","price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Pink\/White","offer_id":58207583404415,"sku":"MM-BB-09","price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Black\/White","offer_id":58207583437183,"sku":"MM-BB-04","price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Marble Red\/Gold","offer_id":58207583469951,"sku":"MM-BB-07","price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Gold\/Black","offer_id":58207583535487,"sku":null,"price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Green\/White","offer_id":58207583568255,"sku":"MM-BB-03","price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Purple\/White","offer_id":58207583601023,"sku":null,"price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Blue\/White","offer_id":58207583633791,"sku":"MM-BB-01","price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Red\/White","offer_id":58207583666559,"sku":"MM-BB-02","price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Yellow\/Black","offer_id":58207583699327,"sku":"MM-BB-06","price":139.99,"currency_code":"GBP","in_stock":true},{"title":"White\/Blue","offer_id":58207583732095,"sku":null,"price":139.99,"currency_code":"GBP","in_stock":true},{"title":"Ivory\/Chocolate","offer_id":58207583764863,"sku":null,"price":139.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0018\/0774\/5094\/files\/Space_Elves_Mega_Bundle_Layout.png?v=1787074941","url":"https:\/\/www.propaintedstudios.co.uk\/products\/mega-bundle-space-elves-grimdark-token-set","provider":"Pro Painted Studios","version":"1.0","type":"link"}