Space Orcs 10th Edition 40k Token Set
Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.
This set can be purchased as a Complete Bundle at a discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.
Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This material is half the thickness (1.5mm) of our usual acrylic tokens, has a softer feel and is available in 14 colours.
The Complete Set includes every token below.
The sets are broken down as follows:
Core Token Set
- WAAAGH! – Orcs gain Advance & Charge, +1 Str & Attacks & 5+ INV Save
- Mechanic: +1 to Hit
- Charged: DEV Wounds
- Infiltrator Available
- Suppressed: -1 to Hit
- Spirit: +1 Str
- Spirit: +1 Str & Lethal Hits
- Confrazzled: -2 for LD & Battle Shock Te sts
- Good Bitz: Objective Controlled (x3)
- Hindered: -2 Move, Advance & Charge
Horde Detachment
- Follow Me: Unit gains +2 Move
- Killchoppa: Melee Weapons gain Dev Wounds (except Extra Attacks)
- Brutal: Unit can Fall Back, Shoot & Charge
- Cybok Body: 4+ FNP
- Never Beaten: Fight on Death
- Carnage: 5+ Crit Hits
- ‘ard as Nails: -1 to be Wounded
- ‘ere We Go: +2 to Advance & Charge
Big Hunt Detachment
- Prey: Snaggers Re-Roll Chargers vs Target and gain +1 AP
- Glory: Unit gains Scout 9”
- Stash: Bearer gains ObSec
- Stash: Objective Controlled (x2)
- Killy: +1 Melee DMG
- Surly: Unit is -1 to Wounded vs Higher Str Attacks
- Stalkin’: Gain Benefit of Cover. Infantry also gains Stealth
Speed Detachment
- Wazblasta: Can move 6” after Shooting but cannot then Charge
- Fasta: Unit gains Disembark & Charge
- Tyres: Unit may consolidate 6”
- Speed: If the bearer is within 9” of the enemy in your command phase gain 1CP on a 3+
- Speediest: 5+ Inv. 4+ if Toughness 8 or Less
- Full Throttle!: +1 To Wound
Dread Detachment
- Smoky: Unit gains Stealth
- Super-Glowy: Your Command Phase pick an enemy within 18” and roll a D6:
1-2 Test for Battle Shock, 3-4 D3 Mortals, 5-6 -1 to Hit
- Super-Glowy: -1 to Hit
- Press It: Unit rolls for detachment effect twice (same effects don’t stack)
- Gogglez: Units Ranged Attacks Ignores Cover
- Superfuelled: Re-Roll Advances & weapons gain Assault
- Gubbinz: -1 DMG from Attacks
Tide Detachment
- Ferocious: +1 STR. +3 STR if their unit has 10+ Models
- Brutal: 5+ Gain 1 CP if Bearer is on the table (or Transport) in your Command Phase. 3+ if their unit has 10+ models
- Bloodthirsty: Unit can re-roll Advances. Re-roll Charges if 10+ models
- Warcaller: Bearer’s Unit counts as 10+ models for Detachment & Stratagems
- Braggin’: Counts as 10+ Models for Detachment, Strats and Enhancements as long as it is within 6” of other unit (x2)
Bully Detachment
- Tellyporta: Unit gains Deep Strike
- Gob: Start of Fight Phase pick a unit in Combat Range to take a Battle Shock test at -1
- Biggest Boss: +2 Wounds
- ‘Eadstompa: Bearer Re-Rolls Wounds of 1 vs units below starting str. Re-Roll all Wounds if below half-str
- Too Arrogant: 5+ Fight on Death, 3+ if Waagh is active
- Brutes: Reduce AP by 1
The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
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