Alien Hives 10th Edition 40k Token Set
Alien Hives 10th Edition 40k Token Set
Alien Hives 10th Edition 40k Token Set
Alien Hives 10th Edition 40k Token Set
Alien Hives 10th Edition 40k Token Set
Alien Hives 10th Edition 40k Token Set
Alien Hives 10th Edition 40k Token Set
Alien Hives 10th Edition 40k Token Set
Alien Hives 10th Edition 40k Token Set
Pro Painted Studios

Alien Hives 10th Edition 40k Token Set

Regular price £9.99 £0.00
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Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.

This set can be purchased as a Complete Bundle at a discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.

Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This material is half the thickness (1.5mm) of our usual acrylic tokens, has a softer feel and is available in 13 colours.

The Complete Set includes every token below (not all pictured due to the size of the set) and both the Imperatives & Adaptations Dial.

The sets are broken down as follows:

Core Token Set

  • Purpose: Re-Roll Hits & Wound for Emissary vs Target
  • Purpose: Emissary gains 5+ FNP & ObSec 15 within range
  • Resilient Available: Reduce DMG of 1 attack to Zero
  • Shadow in the Warp Available
  • Hive Mind Available : 0CP Stratagem
  • Paroxysm: -1 Attacks
  • Malign Presence Available: +1 Cost for Chosen Strat
  • Hypnotic Gaze: -1 to Hit
  • Aggression: Re-Roll Hits of 1
  • Preservation: Re-Roll Saves of 1
  • Disrupted: -2 Move, Advance & Charge (x2)
  • Burning: No Cover Benefit
  • Targeted: Re-Roll Hits of 1 vs Target

Assimilation Set

  • Regen: Unit can Regen Twice per Phase
  • Defence: 0CP Heroic Intervention within 6” of a Harvester & Fight First
  • Biophagic: Harvesters within 12” can regen within 9”
  • Biomorphology: Unit gains +1 Str
  • Biomorphology: Unit gains +1 Attacks for the Battle
  • Broodguard: +1 to Wound vs unit for the Battle (x3)
  • Tyrannoformed (x4)
  • Carapace: 5+ FNP, or 4+ within range of Objective
  • Secure: Gains Lethal Hits
  • Secure: Gains Lethal Hits & 5+ Crit Hits

Crusher Set

  • Ominous: +3 ObSec
  • Enraged: 3+ Fight on Death
  • Nodules: 5+ FNP vs Psychic Available
  • Nemesis: +1 to Wound vs Monsters & Vehicles
  • Rampaging: +1 to Hit
  • Roar: -1 to Hit
  • Roar: -1 to Hit & Wound
  • Swarm-Guided: Ignores Covers, Hit & BS Mods

Invasion Set

  • Adapted: Re-Roll Available this Turn
  • Lynchpin: 9” Synapse
  • Adaptive 5+ FNP
  • Adaptive 4+ FNP
  • Regeneration: 6+ FNP
  • Regeneration: 5+ FNP
  • Surge: Crit Hits on 5+ (x2)
  • Death Frenzy: 4+ Fight on Death
  • Sustained Hits 1 vs Infantry & Swarms (x2)
  • Lethal Hits vs Monsters & Vehicles (x2)
  • Crit Hits vs Characters Gain precision (x2)

Synaptic Set

  • Power: Psychic gains +1 Strength & AP
  • Disruption: Enemies cannot be set up within 12”. Once per battle, on turns 1 or 2, on 4+ stop enemy reserve arriving
  • Control: -1 Damage from Attacks
  • Dirgeheart: -1 Ld for enemies within 9”
  • Synaptic: Units within 9” are under Synapse
  • Will: Synapse Unit
  • Will: Re-Roll Hits & Wounds of 1 vs Target if within 6” of Will Unit
  • Reinforced: Reduce AP by 1
  • Imperative: 5+ Inv within Synapse Range
  • Imperative: +1 to Advance & Charge within Synapse Range
  • Imperative: +1 to Hit within Synapse Range
  • Instincts: Fall Back, Shoot & Charge

Unending Set

  • Relentless: Unit gains +2 Move
  • Camouflage: Benefit of Cover in Round 1 (x3)
  • Piercing: Unit gains +1 AP on Crit Wounds
  • Onslaught: +3” Pile-In or Consolidation
  • Teeming: -1 to be Hit
  • Swarming: Sustained Hits 1 & Crit Hits on 5+ if 15 or more models
  • Preservation: Counts as less than 5 models for Blast Weapons

Vanguard Set

  • Hunting: Reserves test for Battle Shock on a 2+ when Set up
  • Chameleonic: Gains Stealth and Unit gains benefits of Cover vs Ranged
  • Stalker: +1 to Hit & Wound vs Unit
  • Surprise: +1 to Hit vs Unit
  • Surprise: +1 to Hit & Wound vs Unit
  • Assassin: Gains Precision
  • Unseen: Cannot be targeted unless within 12”
  • Unseen: Cannot be targeted unless within 6”

The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.


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