Dwarven Space Leagues - 10th Edition 40k Token Set
Dwarven Space Leagues - 10th Edition 40k Token Set
Dwarven Space Leagues - 10th Edition 40k Token Set
Dwarven Space Leagues - 10th Edition 40k Token Set
Dwarven Space Leagues - 10th Edition 40k Token Set
Dwarven Space Leagues - 10th Edition 40k Token Set
Dwarven Space Leagues - 10th Edition 40k Token Set
Dwarven Space Leagues - 10th Edition 40k Token Set
Pro Painted Studios

Dwarven Space Leagues - 10th Edition 40k Token Set

Regular price £7.49 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.

This set can be purchased as a Complete Bundle at a discount with every token, or as smaller sets specific to the different detachments from the new codex.

Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This Complete Set includes all of the tokens below but not all tokens may not be pictured due to the size of the set.

CORE SET

  • Fortune Available: Spend 1YP to change a hit, wound, or save to 6 this turn
  • Grim Available: -1 CP cost strat within 12” available this round
  • Regard Available: Start of any phase, remove battle shock from a unit within 12”
  • Predictive: 0CP overwatch or intervention available this round
  • Resource: Sustained Hits 1 & gain 2 YP if any units are destroyed
  • Breaching: Lost benefit of cover (x2)
  • Toil Earns: Objective Controlled (x3)
  • Manoeuvre: Moved after shooting, cannot charge (x2)
  • Suppressed: -1 to hit (x2)

Detachments

Oathband

Enhancements

  • Oathbound: Unit may re-roll wounds of 1. Spend 3YP to also gain+1 to wound
  • Reckoning: End of turn, gain 1YP if the bearer is on battlefield & you did not spend any YP
  • Ambassador Available: Once per battle, spend up to 3 YP and add the amount spent to bolters DMG
  • Crest Available: Spend 1YP to reduce the cost of re-roll stratagem by 1, this turn 

Stratagems

  • Hardened: Reduce AP by 1
  • Honour: +1 AP vs unit
  • Honour: 3YP spent, +2 AP vs unit
  • Ordered: Fall back & charge
  • Ancestral: Sustained Hits 1
  • Ancestral: 3YP spent, Sustained Hits 2
  • Mark: Re-roll hits & wounds of 1

Persecution

Abilities

  • Assailed (x5)
  • Assailed & Pinned: -2” to move & charge (x5)

Enhancements

  • Eye: Unit gains +1 to wound vs assailed units
  • Writ: Gain 1 YP for each assailed unit hit by units attacks (Max 3)
  • Surgical: Select a monster or vehicle hit by the units attacks to become pinned
  • Pinned: -2” to move & charge
  • Nomad Available: Once per battle, end of enemy fight phase, pick a Hernkin unit that is not in melee (ignore assailed enemies) to be placed in reserves. May spend
  • 4YP, for each 2YP select an extra Hernkin unit

Stratagems

  • Exposed: Re-roll wounds vs assailed units, or if 2YP has been spent
  • Ranger: Re-roll hits vs assailed units, or if your unit is Hernkin
  • Dispersed: Unit gains stealth & benefit of cover

Assault Shift

Enhancements

  • Navigator: During reinforce step of move phase, return 1 model to a visible
  • Berserker unit. May spend 4 YP, return +1 model for every 2 YP
  • System Jammer Available: If the bearer is on the battlefield, pick a Berserker unit in reserves, it treats the round as being 1 higher for set up
  • Supervisor: Bearer gains lone operative within 3” of artillery & artillery gain +1 to hit vs units visible to bearer
  • Piledriver: When fighting, spend up to 2YP and add the amount spent to damage

Stratagems

  • Infusion: Re-roll wounds of 1
  • Infusion: 2 YP spent, re-roll wounds
  • Augmented: Advance & charge
  • Tectonic: -2” to move
  • Tectonic: 2 YP spent, -2” to move & charge
  • Buttress: -1 to be wounded

Brand-Fast

Enhancements

  •  Alchemy: Your command phase, unit is within range of an objective you control outside your deploy zone, spend 1 YP & on 4+ gain 1 CP
  • Cyber Implant: Gain sustained hits 2 for ranged if disembarked this turn, or spent 2YP
  • Judgement: 0CP Overwatch which hits on 5+ if unit is wholly within 6” of a transport
  • Restoration: Repairs heal 1 additional wound

Stratagems

  • Illuminated: Infantry re-roll hits of 1 vs unit
  • Inexorable: Fall back & shoot

Arsenal

Abilities

  • Optimal: Re-roll hits of 1 (x5)

Enhancements

  • Node: Unit gains deep strike
  • Tenacity: Models in bearer’s unit gain +1 OC
  • Mantle: When using optimal ability gain 1 YP on a 2+
  • Vault: A vehicle or monster hit by the bearer’s melee or ranged is -1 to hit
  • Supressed: -1 to hit (x2)

Stratagems

  • Unwavering:  Ignore any/all mods to BS, wound, AP & hit
  • Delayed-fire: Roll a D6 for each model in unit when it makes a normal, advance, or fall back move. Each 1 inflicts 1 mortal (max 6)

The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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