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MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
MEGA BUNDLE - Space Elves - Grimdark Token Set
Pro Painted Studios

MEGA BUNDLE - Space Elves - Grimdark Token Set

Regular price £139.99 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This set contains ALL our Space Elves detachment tokens sets with over a 15% discount!

Unit Abilities

  • Fates Available: Change 1 hit, wound or DMG roll to 6 this phase (x2)
  • Guide: +1 to Hit vs unit
  • Misfortune: -1 to wound
  • Command Available: -1 CP cost STRAT when targeted this round
  • Hand Available: Once per battle, Twins gain DMG 3, anti-infantry 5+ & DEV Wounds
  • Wind: Unmodified hits are Crit Hits
  • Web: 5+ Crit Hits vs Unit
  • Blaster Charge: Unit gains 5+ Crit Hits
  • Storm-blades: Objective Secured (x2)
  • Targeting: +1 AP vs Unit
  • Snared: When making a normal, advance or fall back move, roll a D6 for each model, each 1 = 1 mortal
  • Target: No Benefit of Cover
  • Mark: Sustained Hits 1 for chosen Constructs vs Marked unit
  • Marked Unit
  • Support: Disembarked units re-roll wounds vs unit
  • Pinned: -2 to Move & Charge (x3)
  • Blitz Available
  • Blitz: +2D6 Move & +3 Attacks
  • Suppressed: -1 to Hit
  • Doom: +1 to Wound vs Unit
  • Raiders: Lethal Hits & Precision vs Unit
  • Hero Dance: Re-Roll Hits of 1
  • Villain Dance: Re-Roll Wounds  of 1
  • Trickster’s Dance: -1 to be Hit
  • Fated Tracker Dial
  • Ensnared: -2” Move, but cannot be pinned
  • Riven: Attacks are +1 STR vs unit
  • Suppressed: -1 to Hit
  • Grenades: Unit gains stealth 

Devoted Detachment

Enhancements

  • Reprisal: Fights First
  • Overlord: Re-Roll Wounds
  • Mastermind Available: -1 CP cost STRAT when targeted available this round
  • Empowered: Fights First
  • Raiders: Objective Secured (x2)

Stratagems:

  • Gaze: Eldritch Storm gains Devastating wounds
  • Storm: After bearer shoots, pick one enemy unit that was hit to test for Battle Shock
  • Vigour: Bearer gains +2 melee weapon attacks
  • Morbid: Bearer gains re-roll wounds in melee

Aspect Detachment

Enhancements

  • Murder: Bearer gains +1 melee damage & Precision
  • Mantle: While leading an Aspect unit it can re-roll hits & wounds of 1
  • Shimmer-stone: While leading an Aspect unit it is -1 to be wounded
  • Savant: While leading an Aspect unit, models gain +1 OC

Stratagems:

  • Focus: Ignore any/all BS, WS, STR, AP, DMG & Hit Mods
  • Final Breath: 4+ Fight on Death. 3+ if Aspect token removed
  • Precision: Unit Ignores Cover
  • Precision: Unit gains Lethal Hits
  • Precision: Unit gains Sustained Hits 1

Council Detachment

Enhancements

  • Lucid: In your command phase +1 or -1 to a Fate Dice
  • Warding: Unit gains 4+ FNP vs Mortals, Psychic attacks & Crit wounds caused by DEV wounds
  • Stone: Bearer gains +12” to ranged Psychic weapons
  • Torc: Once per turn +1 CP cost for an enemy stratagem used within 12”

Stratagems:

  • Forewarned: -1 to be Hit & wounded
  • Fate: Unit Ignores Cover & Crit Wounds are +1 AP
  • Shield: Can only be targeted within 18”

Spirit Detachment

Detachment Abilities

  • Vengeful: Constructs gain +1 to hit & wound vs unit (x3)

Enhancements

  • Light: In your command phase pick a Construct unit within 12”for models to gain +1 OC for Infantry or +3 if a Monster
  • Light: Infantry models gain +1 OC
  • Light: Monster gains +3 OC
  • Stave: In your command phase pick a Construct unit within 12” to gain Crit Wounds have Precision
  • Rune: : In your command phase pick a Construct unit within 12” to gain Benefit of Cover unless attacker is within 18”
  • Duty: Once per turn, When an enemy unit finishes a normal, advance or fall back move within 8” you may move up to 6”

Stratagems:

  • Eye: Construct unit ignores all AP & DMG Mods vs target unit
  • Eye Target
  • Armour: -1 DMG from attacks
  • Blades: Unit gains DEV Wounds
  • Bridge: Unit considered within 12” of chosen Psyker for Guidance & Guide abilities
  • Bridge Psyker
  • Spirit: Objective Secured (x3)

Armoured Detachment

Enhancements

  • Spirit Stone: Lone Op within 3” of a vehicle. In your move phase heal D3 a vehicle within 3”
  • Guiding: Start of your shoot phase, visible vehicle within 6” gains +1 to hit
  • Guided: +1 to Hit

Stratagems

  • Layered: 5+ FNP vs mortals
  • Soul-sight: Re-roll 1 hit, wound and DMG roll
  • Vectored: Fall back & shoot

Serpent Detachment

Detachment Abilities:

  • Disembarked: Unit gains sustained hits 1 (x5)

Enhancements:

  • Key: Unit gains scouts 6”
  • Wail: Bearer’s melee gains +3 STR & +1 attacks
  • Leer: 2 abilities for cannon when using amusement
  • Raiment: Redeploy 3 units, which may enter reserves

Stratagems:

  • Fangs: May select 3 dance abilities
  • Striking: Advanced but may charge

Raiders Detachment

Enhancements

  • Prince: When using battle focus for agile manoeuvre, gain a focus token on a 3+
  • Assault: Melee Weapons in the bearer’s unit gain lance
  • Exotic: Ranged weapons of the bearer’s unit gain anti-monster & vehicle 5+
  • Infusions: Unit may always use fade back for no cost & does not stop other units using the ability

Stratagems

  • Spoils: Models gain +1 OC 
  • Ruthless: Attacks gain +1 DMG
  • Example: Unit gains a 5+ FNP
  • No Prey: +1 to wound if STR of an attack is less than targets toughness
  • Impeding: -2 to charge

Corsairs Detachment

Detachment Rules:

  • Thieves: Objective Secured (x5)

Enhancements

  • Infamy: -1 OC for models in enemy units within 3”
  • Pathstone: Unit gains deep strike. Once per battle, end of enemy turn & not in melee may enter reserves
  • Deceit: +1 CP cost for a STRAT within 12”
  • Void-stone: Models in the bearer’s unit gains  a 5+ INV save

Stratagems

  • Pirates: Unit may Re-roll wounds of 1
  • Pirates: Unit may re-roll wounds of 1 or re-roll all wounds vs enemies within range of an objective
  • Ruse: Fall back & charge
  • Ambush: Unit gains ignores cover, rapid fire 1 & +1 AP
  • Cloak: Unit gains stealth & can only be targeted within 18”

Fateful Detachment

Enhancements:

  • Future: Unit may re-roll charges
  • Mist-weave: Unit gains infiltrate

Stratagems:

  • Fall: 4+ Fight on death

Outcast Detachment

Upgrades:

  • Camouflaged: Ranged attacks do not cancel hidden (x3)
  • Assassins: +1 AP with ranged vs characters (x3)

Stratagems:

  • Casting back: +6” Detection range
  • Nomads: Cannot charge or embark

Twilight Detachment

Upgrades:

  • Shadowfall: Unit gains fights first (x3)

Enhancements

  • Prelude: Unit gains 6” scout

Stratagems:

  • Presaged: Unit gains lance
  • Captivating: Objective secured (x5)
  • Phantasmal: Cannot charge

Ghosts Detachment

Enhancements

  • Coil: Pick an enemy unit in melee range after charging, roll a D6 for each friendly model in melee range, each 4+ = 1 Mortal (Max 6)
  • Mask: Non-Monster & Vehicles units that Fall Back must treat roll as desperate & -1 to roll if Battle Shocked
  • Jest: Bearer’s successful attack hits vs units below half-strength are Crit hits
  • Mist-weave: Unit gains Infiltrator

Stratagems:

  • Fall: 4+ Fight on death
  • Mocking: Fall Back, Shoot & Charge

Warhost Detachment

Enhancements

  • Gem: 2+ Return to Life with full wounds
  • Strategist: +1 Focus token if on the battlefield or on a transport
  • Foresight Available: 0CP Command re-roll on unit once per round 
  • Destroyer: +1 DMG for ranged psychic weapons

Stratagems:

  • Reactions: -1 to be Hit
  • Feigned: Fall Back, Shoot & Charge
  • Blitzing: Unit gains Sustained Hits 1 within 12”. If it already has this ability gain 5+ Crit Hits

Windrider Detachment

Enhancements

  • First-drawn: Unit gains Scout 9”
  • Mirage: -1 to hit unit
  • Seer-sight: Bearer’s psychic weapons gain Anti-Monster & Vehicle 2+
  • Echoes: Your command phase gain 1 CP on a 4+ if not in your deploy zone & 3+ if in enemy deploy zone

Stratagems:

  • Death: Unit gains re-roll wounds
  • Wind: Fall Back or Advanced, Shoot & Charge
  • Focused: Unit gains +1 AP
  • Spiralling: Unit gains 4+ INV Save

Guardians Detachment

Enhancements

  • Champion: Bearer gains OC 5
  • Pathway: 2 Guardian units gain Infiltrate
  • Protector: Unit gains OCP Overwatch once per round, which hits on 5+, or 4+ if bearer’s unit is in range of an objective you control
  • Breath: Unit may re-roll number of flamer attacks & DMG for fusion guns

Stratagems:

  • Warding: Re-roll Wounds vs enemies in range of an objective
  • Shield: -1 to be Wounded if within range of an objective
  • Strike: Advance, Shoot & Charge
  • Blades: Ranged attacks gains Pistol

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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