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Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.
This set can be purchased as a Complete Bundle at over a 15% discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.
Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This 2 colour acrylic is 1.5mm thick and is available in 13 colours.
This Complete Set includes all of the tokens below but not all tokens may be pictured due to the size of the set.
Core Set
- Strategist: -1CP cost Stratagem Available this round (x4)
- Might Available: Once per battle, start of fight phase, gain +3 attacks & STR (x2)
- Might: +3 attacks & STR (x2)
- Inspiring extra attack dial
- Blessing: +1 to hit
- Litanies Available: Once per battle, start of any phase, remove battle shock within 12”
- Sanctifying: Objective Controlled (x2)
- Attuned Charge: +1 DMG for paladins
- Guidance: +1 to hit unit (x2)
- Teleported: Cannot charge (x2)
- Pinned: -2 to move & charge
- Focus: Disembarking unit gains +1 AP vs unit for the turn
Detachments
Brotherhood
Detachment Abilities
- Fury: Re-roll hits & wounds of 1 (x5)
Enhancements
- Banishing: When deep striking roll a D6 for each enemy unit within 12”. 2-5 = 1 mortal, 6 = D3 mortals
- Blinding: After deep striking, cannot be the target of overwatch for the rest of the turn
- Purity: After deep striking, may re-roll charges
- Tome: While the bearer is in reserves or on the battlefield +1 unit for gate ability
Stratagems
- Truesilver: Psychic weapons gain DEV wounds
- Purgation: Unit gains sustained Hits 1
- Shining: Unit gains stealth
Hallowed
Enhancements
- Eye: Duplicate 0CP Overwatch or Intervention available this round
- Inescapable: When an enemy falls back from the bearer roll a D6. 2-5 = D3 mortals, 6 = D3+3 mortals. Damage counts as psychic
- Santic: Bearer gains +3 melee attacks
- Nemesis: Overwatch attacks from bearer’s unit hit on 5+
Stratagems
- Giants: +1 Melee attacks
- Unending: 4+ Fight on death
- Point-blank: Stom bolters gain pistol & twin-linked
- Resolve: -1 to be wounded If attack STR is higher than toughness
Banishers
Enhancements
- Hunt: Unit may re-roll hits of 1 for ranged
- Ephemeral: Start of your shooting phase, if not in melee, may move D6” but cannot then charge
- Sixty-Sixth: Unit gains +1 AP for ranged
- Pyre-soul: Start of your shooting phase, visible enemy unit within 24” suffers D3 mortals
Stratagems
- Warding: 5+ FNP vs damage 1 attacks
- Bane: Ranged gains anti-chaos 4+
- Circle: Enemies cannot be set up within 12”
Santic
Detachment Abilities
- Fist: Advanced & ranged gains assault (x5)
Enhancements
- Driven: Bearer may pile in or consolidate 6”
- Quickening: Unit may re-roll charges after disembarking
- Exigence Available: Enemy shooting phase, if picked as a target may be removed & set up 9” away from the enemy.
- Spiritus: Unit may re-roll wounds for ranged after disembarking
Stratagems
- Will: 4+ FNP vs mortals
- Targets: +1 to wound vs monsters & vehicles
- Redoubled: Fall back, shoot & charge
Augur
Enhancements
- Grimoire Available: Once per battle, start of fight phase, bearer gains +4 STR
- Grimoire: +4 STR
- Shield Available: Once per battle, start of battle round, unit gains +2 toughness for the round
- Shield: Unit gains +2 toughness for the round
- One Foot: When unit is set up it may move D6”, but may not charge
- Amulet: When unit is set up pick a visible enemy within 12” to test for battle shock with -1
Stratagems
- Aggressive: Ignore any/all MODS to WS, BS & to hit
- Appointed: 5+ Crit hits
- Forewarned: -1 to be hit
- Necessary: Fight on death if a D6 roll exceeds round number
The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
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