MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set
Pro Painted Studios

MEGA BUNDLE - Battle Brothers - 11th ed Grimdark Token Set

Regular price £139.99 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This set contains ALL our Battle Brother tokens (codex divergent sets are not included) with over a 15% discount!

Unit Abilities

    • Doctrine Dial
    • Acumen: Tactical doctrine active for unit (x2)
    • Acumen: Assault doctrine active for unit (x2)
    • Acumen: Devastator doctrine active for unit (x2)
    • Finest Hour: +3 Attacks & Devastating Wounds
    • Identified: +3” detection range for enemies within feature
    • Catechism: Ranged gains DEV wounds vs unit
    • Force-Dome: 4+ INV Save
    • Shrouding: -1 to be hit
    • Sight: Ranged attacks ignore cover vs unit
    • Hailstrike: Ranged attacks ignore cover vs unit
    • Driven: Ranged attacks ignore cover vs unit
    • Sight: Ranged attacks gain +1 AP vs unit
    • Might: Melee attacks gain +2 STR
    • Banner: Objective secured (x3)
    • Blessings: May ignore MODS to hit & wound
    • Detected: +3” Detection range
    • Blade Guard: -1 to be Hit
    • Blade Guard: +1 to Hit
    • Scanned: Re-roll hits of 1 vs unit
    • Descent: Ranged attacks gain +1 to hit
    • Mark: Warsuit re-rolls wounds of 1 vs unit

    Gladius Detachment

    Enhancements:

    • Standard: Bearer gains a 5+ FNP and +1 OC & LD. Once per battle, +1 melee attacks
    • Laurels: Bearer’s melee attacks gain +1 STR & AP. +2 if Assault active
    • Adept: Tactical doctrine is active for unit
    • Artificer: Bearer gains a 2+ save & 5+ FNP

    Stratagems:

    • Contempt: Reduce AP by 1
    • Worthy Death: 4+ Fight on death
    • Might: Unit gains lance
    • Adaptive: Tactical doctrine active for unit
    • Adaptive: Assault doctrine active for unit
    • Adaptive: Devastator doctrine active for unit
    • Devastation: Ranged attacks gain ignores cover
    • Responsive: Infantry/Mounted unit moves D6” when an enemy ends a move within 8”

    Shock Force Detachment

    Enhancements:

    • Seals: Unit cannot be targeted by snap shots
    • Venator: Unit may re-roll wounds of 1 vs hidden. Or 1-2 if assault active

    Stratagems:

    • Strike: Unit gains +1 STR & lethal hits
    • Reactions: Unit moves D6” when an enemy ends a move within 8”. Or move 6” if tactical active
    • Evasion: Attacks are -1 to wound vs unit

    Firestorm Detachment

    Enhancements:

    • Cyber-Familiar: Redeploy 3 infantry units, which may enter reserves
    • Tempered: Re-roll LD tests within 6”

    Stratagems:

    • Emperor! Unit gains +1OC
    • Relentless: Unit gains sustained hits 1 vs non-monster/vehicles
    • Relentless: Unit gains lethal hits 1 vs monster/vehicles
    • Point-Blank: Non-blast weapons gain close-quarters and ignores cover

    Ironstorm Detachment

    Upgrades:

    • Redoubtable: Unit gains a 5+ INV save & heals 1 at end of your command phase (x3)
    • Honours: Ranged attacks gain heavy (x3)

    Stratagems:

    • Layered: Unit gains a 5+ FNP
    • Might: Unit may ignores MODS to hit, wound, move & BS
    • Headhunter: Unit gains lethal hits vs monsters & vehicles

    Stormlance Detachment

    Upgrades:

    • Supercharged: Re-roll advances (x3)
    • Auspex Shrines: Start of shoot phase, visible enemy within 12” is spotted (x3) 
    • Spotted: +3” Detection range (x3)

    Stratagems:

    • Evasion: End of fight phase, mounted unit that was eligible to fight, can fall-back/move
    • Onslaught: Mounted/speeder unit changes advance roll to a 6
    • Hurtling: Unit is -1 to be hit

    Shadow Force Detachment

    Enhancements:

    • Venator: Unit may re-roll wounds of 1 vs hidden units. Also re-roll wounds of 1 if assault is active
    • Execute: After unit has shot, may move 6” but cannot charge

    Stratagems:

    • Strike: Attacks gain +1 STR & lethal hits
    • Snares: End of move phase, controlled objective becomes snared
    • Snared: enemy unit ending a move in range suffers D6 mortals on a 2+ (x3)
    • Withdrawal: End of enemy fight phase, unengaged unit can enter reserves 

    Assault Detachment

    Enhancement:

    • Bearer of Imperium’s Sword

    Upgrades:

    • Furious: Unit’s melee attacks gain sustained hits 1 vs non-monster/vehicle units

    Stratagems:

    • Contempt: Reduce AP by 1
    • Might: Unit gains lance. Also +1 AP if assault active
    • Duty: 4+ Fight on death

    Tactical Detachment

    Enhancements:

    • Vigilance: Once per round, -1 CP cost overwatch/intervention for a battleline unit within 12”
    • Insight: Tactical doctrine us active for unit

    Stratagems:

    • Contempt: Reduce AP by 1
    • Domination: 1 Enemy unit his is suppressed
    • Suppressed: -1 to Hit
    • Masterful: Infantry/Mounted unit moves D6” when an enemy ends a move within 8”. Or 6” if tactical active

    Devastator Detachment

    Enhancements:

    • Master-forged: Bearer’s non-psychic ranged attacks gain +1 attacks, STR, AP & DMG
    • Vigilance: Bearer’s ranged attacks gain lethal hits. May re-roll advances if devastator active

    Stratagems:

    • Contempt: Reduce AP by 1
    • Storm of Fire: Gain ignores cover. +1 AP if devastator is active
    • Vengeance: return fire with a unit if a model is slain from it

    Storm Force Detachment

    Enhancements:

    • Champion: Unit’s melee attacks gain lethal hits
    • Reliquary: Unit may make an ingress move in 1st move phase

    Stratagems:

    • Fortitude: Attacks are -1 DMG vs unit
    • Merciless: Unit’s ranged attacks gain lethal hits & sustained hits 1
    • Extraction: End of enemy fight phase, unengaged terminator unit may enter reserves

    Attack Force Detachment

    Enhancements:

    • Paragon: Unit can re-roll 1 hit & wound roll
    • War Leader: Unit gains scouts 6”

    Stratagems:

    • Relentless: Unit gains sustained hits 1 vs non-monster/vehicles
    • Relentless: Unit gains lethal hits 1 vs monster/vehicles
    • Swiftness: Unit gains fights first and must be the next unit you pick to fight
    • Focus: D3+3” consolidation move

    Linebreaker Detachment

    Enhancements:

    • Indefatigable: -1 to wound unit if STR of an attack is greater than toughness
    • Relentless: Unit gains scouts 5”

    Stratagems:

    • Annihilating: Unit gains lethal hits
    • Purgation: Unengaged Gravis unit moves 5” & must end in range of an objective. Cannot charge or embark
    • Armoured: After a gravis unit charges, pick a unit & roll a dice for each charging model in range. Each 3+ = 1 mortal

    Siege Force Detachment

    Enhancements:

    • Gauntlet: Unit heals d3+1 in your command phase

    Upgrades:

    • Conquerors: Unit gains+1 OC (x3)

    Stratagems:

    • Annihilating: Unit gains lethal hits
    • Unyielding: Objective Secured (x5)
    • Suppression: Enemy unit hit bit shooting must test for battle shock with -1

    Ironclad Detachment

    Upgrades:

    • Artificer: Attacks vs unit are -1 damage (x3)
    • Venerable: Infantry/mounted units within 6” re-roll hits of 1 (x3)

    Stratagems:

    • Terror: Start of fight phase, enemies engaged with chosen dreadnought test for battle shock with -1
    • Mercy: Unit gains lethal hits
    • Mercy: Unit gains sustained hits 1
    • Unstoppable: Unit gains mobile

    Gauntlet Detachment

    Detachment Abilities:

    • Assailed: Disembarked units gain sustained hits 1 vs unit (x3)

    Enhancements:

    • Linebreaker: If disembarking, re-roll charges & cannot be targeted by snap shots
    • Uplink: your move phase, if embarked, an infantry unit within 6” gains chosen doctrine
    • Uplink: Tactical doctrine active for unit
    • Uplink: Assault doctrine active for unit
    • Uplink: Devastator doctrine active for unit

    Stratagems:

    • Aggressive: Disembarking unit can set up just within the set up distance of the transport (instead of wholly)
    • Duty: End of fight phase, unengaged unit that was eligible to fight, wholly within 6” of a transport can embark
    • Storm: Objective secured (x5)

    Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

    GPSR Information

    General Information

    CE Marking: No

    Declaration of Conformity: View Document

    User Manual: View Document

    Manufacturer Information

    Name: Pro Painted Studios

    Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

    Email: propaintedstudios@gmail.com

    Website: https://www.propaintedstudios.co.uk/

    European Manufacturer: No

    Responsible Person (EU Representative)

    Name: Easy Access System Europe Oü, 16879218

    Address: Mustamäe tee 50, 10621, Tallinn, Estonia

    Email: gpsr.requests@easproject.com

    Website: https://easproject.com/gpsr/

    Safety Information

    Age Restrictions: 16+

    Warnings
    • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
    • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
    Hazard Information
    • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
    • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
    • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
    • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

    Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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