MEGA BUNDLE - Dark Angelic Battle Brothers - 11th Edition Token Set
MEGA BUNDLE - Dark Angelic Battle Brothers - 11th Edition Token Set
Pro Painted Studios

MEGA BUNDLE - Dark Angelic Battle Brothers - 11th Edition Token Set

Regular price £79.99 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This set contains ALL our Dark Angelic detachment tokens sets with over a 15% discount!

Unit Abilities

  • Oath: Re-roll all hits vs target
  • Finest Hour: +3 Attacks & devastating wounds
  • Battle Rites: Duplicate -1 CP cost stratagem available this round
  • Wrath Charge: Gain +1 strength
  • Vanguard Charge: Gain lethal hits
  • Priority Objective
  • Blessed: +1 to Hit
  • Vengeance: 7 Axe attacks
  • Objective control 9
  • Heroism: +1 Attacks
  • Fury – Extra attacks dial
  • Objective Secured (x5)
  • +1 To Hit vs target
  • Chapter Swords: Re-roll hits of 1
  • Chapter Shields: Re-roll INV saves of 1
  • Suppressed: -1 to Hit
  • +1 AP vs target
  • +1 to Wound vs target
  • No benefit of cover
  • Stasis: Cannot advance or fall back
  • Stasis: Must remain stationary
  • Charged: Anti-monster & vehicle 4+
  • 1st Legion tracker

Interrogation Detachment

Enhancements:

  • Limitless: Unit gains +1 to charge
  • Inescapable: Units ranged attacks ignore cover

Stratagems:

  • Exacting: Unit gains precision
  • Terrifying: -1 to hit

Darkflight Detachment

Upgrades

  • Turbines: May make an ingress move in your 1st move phase (x3)
  • Nightforged: May re-roll number of attacks & hazard rolls (x3)

Stratagems

  • Skyborne: Visible enemies within 6” have +3” detection range
  • Wings: Unit gains stealth

Dark Age Detachment

Upgrades

  • Petition: +6” Range for plasma (x3)
  • Entreaty: 5+ to Hit for snap shooting (x3)

Stratagems

  • Seared: -2” Move
  • No Sacrifice: Hazardous plasma gains +1 STR
  • Revelation: +1 to Hit for plasma

Hunters Detachment

Enhancements

  • Master-Crafted: Melee gains precision
  • Strategist: Can charge after advancing or falling back
  • Manoeuvre: Unit points do not count for reserves & counts turn as 1 higher
  • Recon: Unit gains 9” scout

Stratagems

  • Hunters' Trail: Objective secured x2
  • Contempt: Reduce AP by 1
  • Talon: +1 to Wound vs infantry/mounted characters
  • Focus: -1 to be Hit

Unforgiven Detachment

Enhancements

  • Shroud: 2+ Revive on death
  • Stubborn: Unit gains +1 to hit below starting size & +1 to wound if battle shocked
  • First Legion: +1 Attack, STR & DMG in melee. Or +2 if Battle shocked
  • Pennant: Unit gains 6+ FNP, 4+ if battle shocked

Stratagems

  • Contempt: Reduce AP by 1
  • Fury: Lethal Hits
  • Fury: Lethal Hits & 5+ Crit hits
  • Intractable: Fall back, shoot & charge
  • Discipline: Gain Assault, heavy & ignore cover
  • Unbreakable: -1 to Wound vs unit

Inner Circle Detachment

Detachment Abilities:

  • Vowed Objective: +1 to Wound vs units within range (x6)

Enhancements

  • Champion: Melee gains lethal hits & 5+ Crits hits within vowed objective
  • Unseen: 5+ Gain 1CP when you target the unit with a STRAT. +1 to roll within vowed objective 
  • Will: +3” to Pile in & consolidation
  • Assault: Can use deepstrike in your 1st, 2nd or 3rd move phase

Stratagems

  • Contempt: Reduce AP by 1
  • Martial: Re-Roll wounds of 1. Or re-roll all wounds within vowed objective
  • Duty: 4+ Fight on death. +1 to roll if within vowed objective
  • Fortitude: -1 to Wound unit if STR of the attack is higher than toughness

Wrath Detachment

Enhancements

  • Assault: May deep strike in your 1st, 2nd, or 3rd move phase
  • Tempered: Re-roll battle shock & LD tests within 6"
  • Lord: Unit may re-roll advances & charges
  • Ancient Weapons: Melee gains +2 STR, +1 AP & damage

Stratagems

  • Contempt: Reduce AP by 1
  • Mastery: Advance, shoot & charge. If raven-wing may also fall back, shoot & charge
  • Relics: Ranged gains +2 STR
  • Will: Models gain +1 OC, if a non-vehicle/wing unit, also +1 to hit

Blade Task Force Detachment

Enhancements

  • Armaments: +1 Melee Damage
  • Lord: Unit gains fall back, shoot & charge. Re-roll desperate escape tests
  • Champion: Models in bearer’s unit gain +1 OC when not Battle Shocked
  • Magna: Once per battle, end of enemy turn, if not in combat may be placed into reserves

Stratagems

  • Contempt: Reduce AP by 1
  • Unity: -1 to be hit
  • Unity: -1 to hit & -1 to be wounded if STRT is higher than Toughness
  • Illuminating: +1 to wound vs unit with Death-Wing

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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