MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set
Pro Painted Studios

MEGA BUNDLE - Dwarven Space Leagues - 11th ed Grimdark Token Set

Regular price £99.99 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This set contains ALL our Dwarven Space Leagues Elves detachment tokens sets with over a 15% discount!

Unit Abilities

    • Magnetic Yield Tracker
    • Fortune Available: Spend 1YP to change a hit, wound, or save to 6 this turn
    • Grim Available: -1 CP cost strat within 12” available this round
    • Regard Available: Start of any phase, remove battle shock from a unit within 12”
    • Predictive: -1CP overwatch or intervention available this round
    • Resource: Sustained Hits 1 & gain 2 YP if any units are destroyed
    • Breaching: Lost benefit of cover (x2)
    • Toil Earns: Objective Secured (x5)
    • Manoeuvre: Moved after shooting, cannot charge (x2)
    • Suppressed: -1 to hit (x2)

    Hearth-Band Detachment

    Enhancements:

    • Bastion: Ranged attacks vs bearer’s unit within 12” are -1AP
    • Multi-generator: Pick 1 unit hit by ranged bearer’s ranged attacks to be -1 to hit
    • Suppressed: -1 to hit
    • Iron-skin: +2 Wounds
    • High Kahl: Unit gains 4+ fight on death

    Stratagems:

    • Brekkeknots: 4+ INV
    • Craftsmanship: +1 DMG vs vehicles & monsters
    • Unyielding: Fall back, shoot & charge
    • Fury: +1 Ranged STR
    • Fury (1YP Spent): +1 Ranged STR & sustained Hits 1

    Mercenary Detachment

    Enhancements:

    • Prospector: Gain 2 YP each time an enemy unit is destroyed by bearer’s unit
    • Brokerage: End of your turn, if bearer is on the table & you gained less than 3YP; gain the difference
    • Targeting Implant: Unit re-rolls hits of 1. If 3YP spent gain sustained hits 1
    • Asset: Start of command phase, may spend 3YP any enemy units within 3” are -1 OC per model
    • Asset: Enemy units within 3” are -1 OC per model

    Stratagems:

    • Contract: Unit gains precision
    • Optimal: Re-roll hits & wounds of 1
    • Optimal (3YP): Re-roll hits of 1 & re-roll wounds
    • Artifice: Fall back, shoot & charge
    • Arsenal: Re-roll hits & wounds of 1
    • Arsenal (3YP): Re-roll hits & re-roll wounds of 1

    Trailblazers

    Upgrades:

    • Saturation: Ranged attacks ignore cover (x3)
    • Optimised: Unit gains mobile (x3)

    Stratagems:

    • Coordinated: Re-roll hits & wounds of 1 vs crossfire target
    • Crossfire Target
    • To Last: -1 to be Wounded if STR of an attack is greater than toughness

    Far-Seekers Detachment

    Upgrades:

    • Lock On: Your shoot phase, a visible unit within 12” is spotted (x3) 
    • Spotted: +3” Detection range (x3)
    • Talismans: Unit has -3” detection range (x3)

    Stratagems:

    • Scornful: Attacks ignore cover vs unit
    • No Shot: Unit gains lethal hits

    Covenant Detachment

    Enhancements:

    • High Kahl: Unit gains 4+ fight on death
    • Ironskin: Bearer gains +2 wounds

    Stratagems:

    • Knots: Unit gains a 4+ INV save
    • Fury: +1 Ranged STR
    • Fury (1YP Spent): +1 Ranged STR & sustained hits 1

    Brand-Fast Detachment

    Enhancements:

    • Alchemy: Your command phase, unit is within range of an objective you control outside your deploy zone, spend 1 YP & on 4+ gain 1 CP
    • Cyber Implant: Gain sustained hits 2 for ranged if disembarked this turn, or spent 2YP
    • Judgement: 0CP Overwatch which hits on 5+ if unit is wholly within 6” of a transport
    • Restoration: Repairs heal 1 additional wound

    Stratagems:

    • Illuminated: Infantry re-roll hits of 1 vs unit
    • Inexorable: Fall back & shoot

    Assault Shift Detachment

    Enhancements:

    • Navigator: During reinforce step of move phase, return 1 model to a visible
    • Berserker unit. May spend 4 YP, return +1 model for every 2 YP
    • System Jammer Available: If the bearer is on the battlefield, pick a Berserker unit in reserves, it treats the round as being 1 higher for set up
    • Supervisor: Bearer gains lone operative within 3” of artillery & artillery gain +1 to hit vs units visible to bearer
    • Piledriver: When fighting, spend up to 2YP and add the amount spent to damage

    Stratagems:

    • Infusion: Re-roll wounds of 1
    • Infusion: 2 YP spent, re-roll wounds
    • Augmented: Advance & charge
    • Tectonic: -2” to move
    • Tectonic: 2 YP spent, -2” to move & charge
    • Buttress: -1 to be wounded

    Oathband Detachment

    Enhancements:

    • Oathbound: Unit may re-roll wounds of 1. Spend 3YP to also gain+1 to wound
    • Reckoning: End of turn, gain 1YP if the bearer is on battlefield & you did not spend any YP
    • Ambassador Available: Once per battle, spend up to 3 YP and add the amount spent to bolters DMG
    • Crest Available: Spend 1YP to reduce the cost of re-roll stratagem by 1, this turn 

    Stratagems:

    • Hardened: Reduce AP by 1
    • Honour: +1 AP vs unit
    • Honour: 3YP spent, +2 AP vs unit
    • Ordered: Fall back & charge
    • Ancestral: Sustained Hits 1
    • Ancestral: 3YP spent, Sustained Hits 2
    • Mark: Re-roll hits & wounds of 1

    Persecution Detachment

    Detachment Abilities:

    • Assailed (x5)
    • Assailed & Pinned: -2” to move & charge (x5)

    Enhancements:

    • Eye: Unit gains +1 to wound vs assailed units
    • Writ: Gain 1 YP for each assailed unit hit by units attacks (Max 3)
    • Surgical: Select a monster or vehicle hit by the units attacks to become pinned
    • Pinned: -2” to move & charge
    • Nomad Available: Once per battle, end of enemy fight phase, pick a Hernkin unit that is not in melee (ignore assailed enemies) to be placed in reserves. May spend
    • 4YP, for each 2YP select an extra Hernkin unit

    Stratagems:

    • Exposed: Re-roll wounds vs assailed units, or if 2YP has been spent
    • Ranger: Re-roll hits vs assailed units, or if your unit is Hernkin
    • Dispersed: Unit gains stealth & benefit of cover

    Arsenal Detachment

    Detachment Abilities:

    • Optimal: Re-roll hits of 1 (x5)

    Enhancements:

    • Node: Unit gains deep strike
    • Tenacity: Models in bearer’s unit gain +1 OC
    • Mantle: When using optimal ability gain 1 YP on a 2+
    • Vault: A vehicle or monster hit by the bearer’s melee or ranged is -1 to hit
    • Supressed: -1 to hit (x2)

    Stratagems:

    • Unwavering:  Ignore any/all mods to BS, wound, AP & hit
    • Delayed-fire: Roll a D6 for each model in unit when it makes a normal, advance, or fall back move. Each 1 inflicts 1 mortal (max 6)

    Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

    GPSR Information

    General Information

    CE Marking: No

    Declaration of Conformity: View Document

    User Manual: View Document

    Manufacturer Information

    Name: Pro Painted Studios

    Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

    Email: propaintedstudios@gmail.com

    Website: https://www.propaintedstudios.co.uk/

    European Manufacturer: No

    Responsible Person (EU Representative)

    Name: Easy Access System Europe Oü, 16879218

    Address: Mustamäe tee 50, 10621, Tallinn, Estonia

    Email: gpsr.requests@easproject.com

    Website: https://easproject.com/gpsr/

    Safety Information

    Age Restrictions: 16+

    Warnings
    • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
    • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
    Hazard Information
    • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
    • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
    • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
    • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

    Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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