Loyalist Knights  - 10th Edition 40k Token Set
Loyalist Knights  - 10th Edition 40k Token Set
Loyalist Knights  - 10th Edition 40k Token Set
Loyalist Knights  - 10th Edition 40k Token Set
Loyalist Knights  - 10th Edition 40k Token Set
Loyalist Knights  - 10th Edition 40k Token Set
Loyalist Knights  - 10th Edition 40k Token Set
Loyalist Knights  - 10th Edition 40k Token Set
Pro Painted Studios

Loyalist Knights - 10th Edition 40k Token Set

Regular price £13.49 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.

This set can be purchased as a Complete Bundle at over a 15% discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.

Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This Complete Set includes all of the tokens below but not all tokens may be pictured due to the size of the set.

Core Set

  • Paladin Bondsman: All attacks gain lethal hits & melee gains lance (x2)
  • Errant Bondsman: Re-roll advances & ranged attacks gain assault (x2)
  • Gallant Bondsman: Re-roll charges & hits in melee (x2)
  • Warden Bondsman: All attacks gain sustained hits 1 & ranged attacks gain ignores cover (x2)
  • Crusader Bondsman: Ranged weapons gain +1 to hit (x2)
  • Salvoes: Remained stationary & gained sustained hits 1 (x2)
  • Defender Bondsman: Attacks are -1 DMG vs unit (x2)
  • Mentor Bondsman: Re-roll wounds vs Quarry
  • Quarry: Re-roll wounds vs unit
  • Legendary available: 0CP duplicate stratagem available this turn
  • Chainbreaker available: Remove battle shock from a unit within 12”
  • Suppressed: -1 to hit (x2)
  • Glory Charge: +1 strike attacks & +2 sweep attacks (X2)

Detachments

Valour

Detachment Abilities

  • Gallantry: Advanced: ranged gains Assault (x5)

Enhancements

  • Chalice: End of your move phase, a visible knight within 12” heals D3, or 3 if
  • Honoured
  • Ion: End of your move phase, a visible knight within 12” to gain stealth
  • Ion: Gained stealth
  • Helm: Start of your shooting phase, a visible knight within 12” to gain ignores cover
  • Helm: Ranged gains ignores cover
  • Sigil: : Start of your charge phase, a visible knight within 12” may re-roll charges
  • Sigil: May re-roll charges

Stratagems

  • Run Through: Gained Lance (x3)
  • Thunder-stomp: 8 Armoured feet attacks or 12 titanic, also+1 AP
  • Full Tilt: +2” to move & advance (x3)
  • Retribution: Ranged gains Lethal Hits (x3)
  • Rotate Shields: 4+ INV save

Warden

Detachment Abilities

  • Foundation Objectives (x2)

Enhancements

  • Acquisitor: While the bearer is on your defensive line and no enemies are, add your OC to each bondsman
  • Purgation: Re-roll melee hits & wounds of 1 while on your defensive line
  • Halo: Ranged gains ignores cover while on your defensive line
  • Vengeful: 0CP tank shock available each turn

Stratagems

  • Drive Out: 5+ crit hits vs enemies on your defensive line
  • Lance-breaker: -1 to be wounded if STR of attack is higher than toughness
  • Steadfast: Re-roll hits
  • Marshal: +3” Move (x2)
  • Bombardment: Ranged gains  sustained hits 2
  • Intimidation: When targeted by a charge, enemies must test for battle shock with -1 to the roll

Companions

Detachment Abilities

  • Enhancement Expended (x4)
  • Paladin Bondsman: All attacks gain lethal hits & melee gains lance 
  • Errant Bondsman: Re-roll advances & ranged attacks gain assault
  • Gallant Bondsman: Re-roll charges & hits in melee
  • Warden Bondsman: All attacks gain sustained hits 1 & ranged attacks gain ignores cover
  • Crusader Bondsman: Ranged weapons gain +1 to hit
  • Defender Bondsman: Attacks are -1 DMG vs unit
  • Mentor Bondsman: Re-roll wounds vs Quarry

Enhancements

  • Herald: May expend after charging, each enemy in melee range tests for battle shock with -1 to the roll
  • Divination: May expend when shooting, re-roll hits vs flyers
  • Pennant: May expend when fighting, melee gains sustained hits 2
  • Condemnation: May expend after fighting & slaying an enemy unit. Pick an enemy not in melee & within 12”. Roll 6x D6, each 4+ = 1 mortal

Stratagems

  • Courageous: 6+ FNP
  • Duel: +1 to hit & wound vs monster, walker & titanic units
  • Hero: Objective secured with OC 5
  • Unstoppable: Fall back, shoot & charge
  • Driven: Advance & charge

Spearhead

Detachment Abilities

  • Bonded to pride bearer (x3)
  • Bonded to fables bearer (x3)
  • Bonded to heroism bearer (x3)
  • Bonded to martial bearer (x3)

Enhancements

  • Pride: Bonded Armigers re-roll hits of 1 when 2 or more are bonded with bearer
  • Fables: Bonded Armigers gain precision when 2 or more are bonded with bearer
  • Heroism: Bonded Armigers ignore any/all MODS to hit & wound rolls in melee when 2 or more are bonded with bearer
  • Martial: 1 Bonded Armiger may use a 0CP counter-offensive stratagem when 2 or more are bonded with bearer

Stratagems

  • Courage: +1 to hit vs unit
  • Wisdom: +1 AP vs unit
  • Mentor: Fall back & shoot (x3)
  • Thin Ranks: Ranged gains rapid fire 1 (x3)
  • Duty: -1 AP vs unit

The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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