MEGA BUNDLE - Machine Cult - Token Set
MEGA BUNDLE - Machine Cult - Token Set
Pro Painted Studios

MEGA BUNDLE - Machine Cult - Token Set

Regular price £99.99 £0.00
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Our Tokens are the perfect solution to keep track of key abilities during your games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This set contains ALL our Machine Cult detachment tokens sets with over a 15% discount!

Unit Abilities:

  • Imperatives Tracker
  • Fanatical: Advance, shoot & charge
  • Adaptive: Fall back, shoot & charge
  • Mars: Both imperatives active
  • Uplink Available: Remove Battle shock
  • Spike: -1 WS
  • Blessing: 5+ FNP
  • Vengeance: 6 Axe Attacks
  • Divine Work Available
  • Divine Work: 4+ INV Save
  • Shocked: -2 Move, Advance & Charge
  • Protector: +2 Ranged Attacks
  • Conqueror: +2 Melee Attacks
  • Aegis: +1 Toughness
  • Hunters: Re-Roll Hits vs Target
  • Canticles Tracker

Halo Creed Detachment

Detachment Abilities

  • Override Magnetic Dial
    • Muted: Units gain Stealth
    • Predation: Units gain advance & charge
    • Energisation: Units gain +2" Move
    • Bracing: Units gain +1 toughness
  • Halo Override (x4)

Enhancements

  • Wafer: Can be attached to robots. Unit gains Imperatives & Halo Override
  • Cognitive: Unit gains both Imperatives
  • Ordanace: Unit gains +6” range & re-roll hazardous
  • Lethality: Bearer gains +3 attacks & +1 melee damage

Stratagems

  • Impulse: Disembarking units can charge
  • Guided: Fall back, shoot & charge
  • Targeting: 5+ Crit Hits
  • Eradication: Re-roll wounds of 1, Also re-roll Hits of 1 if Halo Override
  • Overload: Unit gains Stealth
  • Overload: Unit gains advance & charge
  • Overload: Unit gains +2" Move
  • Overload: Unit gains +1 Toughness

Eradication

Enhancements

  • Cogitator: Unit gains both imperatives
  • Martial: Unit gains skitari keyword
  • Capacitor Vanes: Ranged weapons in bearer’s unit gain +6” & +1 STR
  • Fury: Bearer’s melee weapons gain +2 attacks, +1 AP & DMG

Stratagems

  • Charge: Unit gains lance
  • Unrelenting: Fall back & shoot
  • Unrelenting (Skitari): Fall back, shoot & charge
  • Unshackled: Sustained Hits 1
  • Unshackled: Lethal Hits
  • Unshackled: Sustained Hits 1, lethal hits & hazardous
  • Targeters: Re-roll DMG vs monsters & vehicles

Cohort

Detachment Abilities

  • Analysed: +3” Detection range (x5)

Enhancements

  • Dispensation: Unit gains Infiltrate

Upgrades

  • Stealth-Screened: Unit gains Lone Op 15” (x3)

Stratagems

  • Scrutiny: Attacks ignore cover
  • Repolarised: -3” Detection range

Forge

Enhancements

  • Wafers: Unit gains mobile if attached
  • TL-409 Bearer

Stratagems

  • Prognosis: Reduce AP by 1
  • Overloaded: Fall back & shoot/charge
  • Avarice: Performed action & can still shoot

Auto-Choir

Enhancements

  • Reliquary: Unit cannot be targeted by snap shots
  • Brazier: Unit gains stealth

Stratagems

  • Echoes: Re-roll hits & wounds of 1 vs enemies in range of an objective
  • Chant: Advance & charge

Cybernetica

Enhancements

  • Necromechanic: Change the DMG of 1 attack vs a Vehicle within 12” to zero, once per battle round
  • Lord: Vehicle within 12”-1 to hit & force LD test, if failed cannot shoot
  • Lord: -1 to Hit
  • Lord: -1 to Hit & cannot shoot
  • Emotionless: Auto-Explode friendly Vehicle or Cybernetic unit within 12”
  • Arch-Negator: Ranged Weapons gain Anti-Vehicle 4+

Stratagems

  • Motive: +3 Move and +1 to Advance & Charge
  • Targeting: BS 3+ and Ignores Cover but can only target units within range of Objective
  • Targeting Objective
  • Resurgent: Re-Roll Hits. If below half-strength also re-roll Wounds
  • Superiority: Fall Back & Shoot and Ignore all MODS (except armour saves)
  • Transcendent: Both Imperatives Active
  • Benevolence: 6+ FNP or 5+ vs Mortals

Explorators

Enhancements

  • Magos: 4+ to gain 1 CP at end of Command Phase if within range of Acquisition Objective
  • Genetor: Unit gains 4+ Inv save within range of Acquisition Objective
  • Logis: Units gains +1 to Hits vs units within range of Acquisition Objective
  • Artisan: Change 1 Hit, Wound, or Save Roll to an unmodified 6 once per phase within range of Acquisition Objective

Stratagems

  • Acquisition: Objective Secured (x2)
  • Info Skull: Acquisition Objective
  • Retrieval: +1 to Wound vs units within range of Acquisition Objective
  • Exhausts: Unit Gains Stealth & Benefit of Cover (x2)

Data Conclave

Detachment Ability:

  •  Benediction Tracker

Enhancements

  • Locum: LD 6+
  • Once per game can remove Battle Shock within 12”
  • Mantle: Reduce Attack Damage to 1
  • Autosermon: Once per game select other Benediction to be active for bearers unit
  • Autosermon: Procession Activated
  • Autosermon: Savagery Activated
  • Temporcopia: Unit gains Fights First
  • Iron Soul: 4+ FNP

Stratagems

  • Acquisition: Objective Secured (x2)
  • Info Skull: Acquisition Objective
  • Retrieval: +1 to Wound vs units within range of Acquisition Objective
  • Exhausts: Unit Gains Stealth & Benefit of Cover (x2)

Hunter Cohort

Enhancements

  • Thrallnet: Start of Battle Round a friendly unit gains both Imperatives
  • Thrallnet: Both Imperatives Active
  • Infiltrator: Bearer and unit gain Infiltrators & Scouts 6”
  • Hunter: Can redeploy 3 Infantry units
  • Uplink: Can move 6” after shooting (but cannot charge)

Stratagems

  • Endurance: 5+ FNP
  • Offence: +1 AP vs Target Unit (x2)
  • Offence Target
  • Isolate: +1 to Wound vs Units with no other units within 6”
  • Shroud: Can only be targeted if within 18”

Rad-Zone

Enhancements

  • Suffusion: Units within 6” of enemy deployment suffer Fallout
  • Malphonic: Unit gains Stealth
  • Eradicator: Unit gains Sustained Hits 1
  • Denunciation: Bearer’s Ranged Weapons gain Anti Infantry 2+ Anti Monster 4+

Stratagems

  • Halo: -1 to be Wounded (x2)
  • Purge: Re-Roll Hits vs Units in Enemy Deployment Zone (x2)
  • Dosage: Unit gains Lethal Hits
  • Bulwark: 4+ Inv Save (x2)

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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