MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
MEGA BUNDLE - Scarab Sons - Token Set
Pro Painted Studios

MEGA BUNDLE - Scarab Sons - Token Set

Regular price £94.99 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This set contains ALL our Scarab Sons detachment tokens sets with over a 15% discount!

Unit Abilities

  • Ritual Tracker
  • Sorcery Tracker
  • Crimson Power Tracker
  • Glimpse Available: Change 1 hit, wound or save to an unmodified 6 this turn
  • Twisted Available: Once per battle, in the shoot or fight phase, gain +3 STR & attacks for psychic
  • Twisted: 3 STR & attacks for psychic
  • Ensnared: -2 to Move & charge
  • Snare: +1 to psychic tests
  • Snare: +2 to psychic tests
  • Marked: +1 to be Hit by Scarab Sons units
  • Sentinels available: 0CP Overwatch or heroic intervention this round
  • Support: Disembarking units gain +1 to hit & wound with psychic vs target
  • Suppressed: -1 to Hit
  • Flames:  No Benefit of Cover
  • Blessing: +1 Attacks & STR for Psychic
  • Blessing: +2 Attacks & STR for Psychic
  • Blessing: +3 Attacks & STR for Psychic
  • Magiks: Bolt gains Ignores Cover
  • Magiks: Bolt gains Lethal Hits
  • Magiks: Bolt gains Sustained Hits D3

Regeneration Detachment

Enhancements

  • Eruption: 2+ Return to life with 3 wounds
  • Curse: Heal +3 when using invigoration ability

Stratagems

  • Relentless: 5+ FNP vs mortals
  • Multitudinous: Advance/fall back & still complete action

Cohort Detachment

Enhancements

  • Rampart: Lone Op within 3” of robots & in your move phase heal a robot unit within 3” D3+1
  • Occulus: In your move phase a robot unit within 6” gains +1 BS
  • Occulus: Unit gains +1 BS

Stratagems

  • Venting: Objective Secured (x3)
  • Extrusion: Performed action & can still shoot
  • Fields: -1 to be wounded if STR of an attack is higher than toughness

Servants Detachment

Enhancements

  • Unravelled: Your move phase remove battle shock from a mutant unit within 6”

Upgrades

  • Bladed Bone: Melee gains +1 AP & Cleave 1 (x3)

Stratagems

  • Displacement: Advance/fall Back & shoot/charge. Ranged gains assault
  • Temporal: Advance/fall back & still perform action 

Cabal Detachment

Enhancements

  • Siphon: While attempting to channel within 6” of a friendly vehicle, may inflict 1 mortal on the vehicle to re-roll the dice
  • Cloak: Gain Lone Operative while within 3” of a friendly vehicle
  • Mutation: In your command phase, a vehicle within 6” may heal D3
  • Runemaster: +6” to rituals while within 6” of a friendly vehicle

Stratagems

  • Armour: Reduce AP by 1
  • Mutated: Objective Secured & inflict D3 mortals on a 4+ when an enemy unit ends any move in range (x3)
  • Malevolent: Ignore any/all MODS to WS, BS and any test rolls (excluding save MODS)
  • Infusion: Weapons gain psychic & +1 to wound

Coven Detachment

Enhancements

  • Lore: Bearer’s rituals gain +6”
  • Incan-daeum Available : Once per battle, bearer may attempt Doombolt even if already manifested
  • Crystal: Once per battle, in your command phase, if not in melee, bearer’s unit may be placed in reserves & setup in the next move phase
  • Vortex: +1 STR & DMG for Bearer’s Psychic Weapons

Stratagems

  • Dominion: Psychic Attacks vs unit become Hazardous and gain a 4+ FNP vs Psychic
  • Power Manifestation: +6” for Psychic weapons
  • Power Maelstrom: +1 to wound for psychic weapons
  • Power Wrath: DEV wounds for psychic weapons
  • Desecration: Objective Secured (x3)
  • Devastating: +9” for psychic weapons and re-roll hits & wounds

Changehost

  • Mind-eater: Start of your shoot phase, pick a visible enemy unit within 12” to test for Battle Shock; It suffers 3 mortals if failed
  • Savant: +1 to psychic tests while within 6” of a Fate Legion unit
  • Duplicitous: Redeploy 3 Scarab Sons units, which may enter reserves
  • Tome Available: Once per battle, start of any phase, gain a 2+ INV Save
  • Tome: 2+ INV Save this phase

Stratagems

  • Veil: -1 to be hit
  • Glamour: Can only be targeted if there are no Fate Legion units in the attackers melee range
  • Disjunction: Can only be targeted within 18”
  • Bleed: -1 to Charge

Pact Detachment

Detachment Abilities

  • Sacrifice: -1 to be wounded (x3)
  • Sacrifice: +1 to wound (x3)

Enhancements

  • Dagger: May suffer D3 mortals when attempting a ritual, +1 to the roll for each mortal suffered
  • Diamond: Unit is -1 to be hit
  • Bray: Bearer gains scout 6”
  • Flesh: 4+ FNP & 5 wounds

Stratagems

  • Warped: 4+ INV Save
  • Ferocity: 6” Pile in & consolidation, models may attack targets within 3” that their unit is in melee range with
  • Touched: Advance, shoot or charge

Hexwarp Detachment

Enhancements

  • Arcane: Unit gains +1 STR to psychic attacks or +2 while wholly within magic flow
  • Empowered: While wholly within magic flow +6” to psychic & re-roll hazardous
  • Onslaught: While wholly within magic flow +3 attacks for bearer’s ranged psychic
  • Mantle: Unit is considered wholly within magic flow while on the battlefield but cannot use rituals

Stratagems

  • Wrath: 4+ fight on death, +1 to roll while wholly within magic flow
  • Strands: Fall back, shoot or charge. Shoot & charge if wholly within magic flow
  • Unit gains stealth, Also -3” detection range if wholly within magic flow
  • Scouring: No benefit of cover
  • Warding: Objective Secured (x3)

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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