Alien Cults 10th Edition 40k Token Set
Alien Cults 10th Edition 40k Token Set
Alien Cults 10th Edition 40k Token Set
Alien Cults 10th Edition 40k Token Set
Alien Cults 10th Edition 40k Token Set
Alien Cults 10th Edition 40k Token Set
Alien Cults 10th Edition 40k Token Set
Alien Cults 10th Edition 40k Token Set
Pro Painted Studios

Alien Cults 10th Edition 40k Token Set

Regular price £9.99 £0.00
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Newly updated for the August 24 Codex release!

Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.

This set can be purchased as a Complete Bundle at a discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.

Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This material is half the thickness (1.5mm) of our original acrylic tokens, has a softer feel and is available in 14 colours.

This Complete Set includes all of the tokens below.

Core Set

  • Leader Available: Once per game at the start of any phase remove battle shock from a cult unit with 12”
  • Shield Available: Once per battle at the start of any phase gain a  4+ INV
  • Shield: 4+ INV save
  • Prey: Re-Roll hits & Wounds vs unit
  • Analysis Available: Once per battle round -1 CP Cost Stratagem on the unit this character is leading
  • Plan: Objective Controlled (x3)
  • Fire Support: Disembarking units re-roll wounds vs target (x2)
  • Crossfire: +1 AP vs Target (x2)
  • Augur: Ignore Cover vs Target (x2)
  • Summon Available
  • Bio Warfare Available
  • Bio Warfare: +3 Goad attacks & damage
  • Priority: Re-Roll Hits of 1 vs Target
  • Mind Control: -1 to hit
  • Mind Control: -1 to hit & wound

Detachments

Ascension Host

Abilities

  • Ambush: Sustained hits 1 & ignore cover (x5)

Enhancements

  • Agitant: Once per turn can move D6” when an enemy unit moves within 9”
  • Armour Chink: When bearer’s unit is setup ranged weapons gain Lethal Hits
  • Time Available: Once per battle +2 to charge
  • Edict: Bearer’s unit gains +1 to hit vs Characters

Stratagems

  • Trap: +1 to Wound vs Target (x2)
  • Trap Target 
  • Primed: 5+ Crit Hits

Xenocreed

Enhancements

  • Reliquant: Re-Roll battle shock for bearer’s unit
  • Denunciator: Unit gains +1 to hit & wound vs Characters
  • Deeds: Once per turn re-roll a Battleline ambush roll
  • Inspiration: Unit gains advance & charge

Stratagems

  • Vengeance: Hybrids re-roll hits of 1 vs unit
  • Vengeance: Hybrids re-roll hits vs unit
  • Frenzied: +1 WS & Attacks for non-characters but also gain hazardous
  • Transcendent: Unit gains assault

Broodsurge

Abilities

  • Charged: +1 Attacks (x5)

Enhancements

  • Predatory: Unit gains Infiltrate & once per battle round can use Intervention for 0CP (can duplicate)
  • Adaptation: Bearers melee attacks gains +1 AP & damage
  • Regeneration: In the command phase bearers unit can heal 1 wound
  • Majesty: Reduce OC characteristic of units in melee by 1 (minimum of 1)

Stratagems

  • Muscle: +1 to wound vs Vehicles & Monsters
  • Vigour: 6” Consolidation or Pile-in & only have to move towards closest unit
  • Revelation: Enemy units within 9” must test LD at -1 when shooting, if failed they are -1 to hit vs this unit

Outlander

Abilities

  • Objective Secured (x3)

Enhancements

  • Serpentine: Unit gains fall back & shoot
  • Data-Leech: +1BS to firing deck shots when embarked
  • Starfall: 1 unit hit by sniper attacks are -1 to Hit
  • Starfall: -1 to hit
  • Commando: Unit gains re-roll hits if it disembarked

Stratagems

  • Devoted: -1 Damage vs unit
  • Close-Range: Gain Lethal Hits for attacks within 18”
  • Manoeuvring: 4+ INV save

Auxilia

Abilities

  • Objective Secured (x3)

Enhancements

  • Espionage: Once per turn +1 AP to a ASTRA infantry or Mounted unit within 9”
  • Reprisal: Once per turn a cult unit within 9” can use Intervention for 0CP
  • Hero: Unit gains +1 LD & OC
  • Commander: Unit gains hits on 5+ with Overwatch

Stratagems

  • Overwhelm: Unit cannot use Overwatch & Cult units can re-roll charges vs unit
  • Acceptable: Unit can be targeted despite being engaged however on 5+ the
  • engaged Cult unit suffers D3+1 mortals
  • Symbiotic: Re-Roll wounds of 1 vs Symbiotic Target (x2)
  • Symbiotic Target

The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.

IMPORTANT SAFETY NOTE:

- Neodymium magnets can be harmful if inhaled or swallowed so please store them safely out of reach of children. For children's projects use them strictly under adult supervision.

- If you allow neodymium magnets to crash together or into metal objects the force may shatter them. Please take care handling them.

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.


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