Emperors Custodians 10th Edition 40k Token Set
Newly updates for the April 24 Codex release!
Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.
This set can be purchased as a Complete Bundle at a 15% discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.
Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This material is half the thickness (1.5mm) of our original acrylic tokens, has a softer feel and is available in 13 colours.
The Complete Set includes every token below, the sets are broken down as follows:
Core Token Set
• Shackle Available: 12 Axe Attacks or 2+ INV Save
• Shackle: 12 Axe Attacks
• Shackle: 2+ INV Save
• Master Available: Gain both Stances
• Sweeping Available: Fall back in Fight Phase
• Mastery: Duplicate -1CP cost Stratagem Available this round (x2)
• Adamantine Available: Reduce DMG to 1 this phase
• Inspiration Available: Advance & Charge
• Hero Available: Change Hit, Wound or Save to 6
• Storm Available: Shoot Again (x3)
• Fortress Available: 4+ FNP
• Golden Light Available: Place in Reserves (x2)
• Execution Available: Cause Mortals when Advancing
Talons Token Set
• Mantle: -1 to be Hit within 12”
• Artifice: Bearer gains +1 to wound in Melee
• Champion: Detachment ability increased to 9”
• Aegis: Once per turn reduce the DMG of 1 attack to 0
• Hunt: Fall Back, Shoot and/or Charge (x2)
• Talons: +1 Strength & AP vs Target (x2)
• Talons Target
• Severance: 4+ FNP vs Psychic & Mortals
• Executioners: +1 to Wound vs units below starting strength (x2)
• Shield: Must Target this Unit
Shield Token Set
• Armouries: Bearers gains +1 STR & DMG
• Mark: Redeploy 2 Units
• Mantle: Bearer gains +2 Wounds
• Panoptispex: Unit gains Ignores Cover
• Alchemy: 4+ FNP vs Mortals
• Avenge: +1 Melee Attacks, +2 if below half-Str
• Sentinels: -1 to be Hit
• Multipotentiality: Fall Back, Shoot & Charge
• Vigilance: Objective Controlled (x2)
Vigil Token Set
• Raptor: Bearer gains +1 Attacks, Str & DMG. +2 if within range of Battle Shocked Psyker
• Cloak: -1 DMG vs Bearer. Instead change DMG to 1 if attack made by a Psyker or Battle Shocked unit
• Huntress: In your Command Phase select 1 unit within 12” to take a Battle Shock test
• Oblivion: Unit gains +1 to Hit. Also +1 to Wound vs Psykers
• Prosecuted: Anathema units gain +1 AP vs unit. If Psyker or Battle Shocked -1 to Hit
• Abominations: Unit gains Stealth. Battle Shocked & Psyker units can only target if within 12”
Champions Token Set
(some of these tokens have an added magnet & token to attach when the once per game ability has been used)
• Might: +1 to Wound with models in a Character unit vs Target
• Imperator: After Charging on 4+ cause D3 Mortals
Once Per Battle: After Charging all Enemies within 6” test Battle Shock
• Exemplar: LD 5+
Once Per Battle: Start of any phase remove Battle Shock within 12”
• Veiled: Bearer gain +2 Melee Attacks
Once Per Battle: Triple OC
• Philosopher: Unit can Fall Back, Shoot and/or Charge.
Once Per Battle: when an enemy finishes a move within 9” you may move 6”
• Auspice: Character gains 4+ FNP
• Earning: Characters Re-Roll Hits & Wounds vs Monsters & Vehicles (x2)
The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
IMPORTANT SAFETY NOTE:
- Neodymium magnets can be harmful if inhaled or swallowed so please store them safely out of reach of children. For children's projects use them strictly under adult supervision.
- If you allow neodymium magnets to crash together or into metal objects the force may shatter them. Please take care handling them.
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