Imperial Operatives - 10th Edition 40k Token Set
Imperial Operatives - 10th Edition 40k Token Set
Imperial Operatives - 10th Edition 40k Token Set
Imperial Operatives - 10th Edition 40k Token Set
Imperial Operatives - 10th Edition 40k Token Set
Imperial Operatives - 10th Edition 40k Token Set
Imperial Operatives - 10th Edition 40k Token Set
Imperial Operatives - 10th Edition 40k Token Set
Pro Painted Studios

Imperial Operatives - 10th Edition 40k Token Set

Regular price £10.99 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.

This set can be purchased as a Complete Bundle at over a 15% discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.

Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This material is half the thickness (1.5mm) of our original acrylic tokens, has a softer feel and is available in 13 colours.

CORE SET

  • Horror Available: Any command phase, all enemies within 9” test for battle shock with -1, or -2 if a Psyker
  • Overkill Available: In your move phase, +6” move & +3 melee attacks
  • Veil: Unit can only be targeted within 18”
  • Zealot Available: +3 Melee attacks & Strength
  • Shieldbreaker Available: +1 to wound & crit wounds
  • Rites Available: -1CP cost Strat on this unit available this round
  • Purge: No benefit of cover 
  • Law: Lethal Hits & Precision vs unit
  • Hammer-hand: Gained Lethal Hits
  • Faith: Objective Controlled (x2)

ALIEN HUNTERS

Enhancements

  • Amulet: Start of enemy shoot phase pick a vehicle within 12” to make a LD test. -1 to hit if Passed, cannot shoot if failed
  • Beacon: Unit gains Deep Strike & Rapid Ingress costs 0CP
  • Shroud: Bearer gains a 4+ FNP
  • Anathema: Bearer’s melee gains anti-infantry 2+ & anti-monster 4+

Stratagems

  • Contempt: Reduce AP by 1
  • Adaptive: All weapons gain Sustained Hits 1
  • Adaptive: All weapons gain Lethal Hits
  • Adaptive: Critical wounds gain Precision
  • Hellfire: Anti-infantry 2+ & anti-monster 5+
  • Kraken: +1 ap & 6” range
  • Dragonfire: Assault & Ignores Cover

PURGATION

Enhancements

  • Judicium: Bearer’s ranged gainS DEV wounds, Melta & Precision
  • Liber: Redeploy 3 units, which may enter reserves
  • No Escape: Enemies within 6” must test LD when falling back. If failed cannot move
  • Witch Hunter: Unit gains re-roll hits vs Psykers

Stratagems

  • Stun: -1 to Hit
  • Justice: Unit gains Lethal Hits
  • Inviolate: Unit gains a  5+ FNP
  • Execution: Unit gains precision vs target
  • Execution Target

DAEMON HUNTERS

Enhancements

  • Slayer: Bearer’s melee gains +1 attacks & anti-daemon 3+
  • Resolve: Bearer gains +1 LD & Wounds. Once per game remove battle shock within 12”
  • Prescient Available: Once per game, 0CP Rapid Ingress for a Steel Knights unit which can be set up 3” away from the enemy
  • Grimoire: Enemies within 9” are -1 LD. Daemons are -1 to Hit & Wound

Stratagems

  • Warding: Objective Secured & Daemons cannot set up within 6” (x3)
  • Exorcism: Agents gain DEV wounds vs unit
  • Heart: Fall Back, Shoot & Charge
  • Truesilver: Reduce AP by 1
  • Wards: Psychic weapons vs unit gain Hazardous
  • Psybolt: Unit gains Lethal Hits & Psychic

FLEET

  • Eliminate: Agents are +1 to hit vs unit
  • Acquire: Agents gain +1 LD, OC & a 5+ INV within range

Enhancements

  • Clandestine: Up to 3 non-terminator Agent units gain Infiltrate
  • Combat: Up to 3 non-terminator Void-faring units gain Deep Strike
  • Digital Weapons: Each time the bearer fights, roll 3 D6, each 4+ inflicts a mortal on a unit in melee; The damage gains Precision
  • Fleetmaster: 0CP Acquisition, Void, or Barrage stratagem available this round

Stratagems

  • Acquisition: Attacks vs enemies in range of an objective gain Sustained Hits 1, Lance & Ignores Cover
  • Void: Agent units can be set up in enemy deploy zone this phase
  • Barrage: +1 STR & AP vs enemies within 12”
  • Will: Fall Back/Advance & shoot
  • Displacer: 4+ INV & if not in melee after attacks resolved may move 6” with fly
  • Bodyguard: Each Precision attack vs unit is allocated to a bodyguard on a  2+ 

VEILED BLADE

Enhancements

  • Decoy: Twice per battle, in your move phase, destroy & replace an infantry model that is not in melee, with this model
  • Explosives: 3+ Mortals when using Grenades stratagem
  • Biotech: 0CP duplicate Intervention or counter-offensive available this round
  • Micro-melta: Rifle gains Anti-monster & vehicle 4+

Stratagems

  • Prime: Re-roll wounds of 1 vs character units. Assassins re-roll wounds vs enemy Warlord wounds
  • Hyper-stims: +1 Toughness. Assassins also gain 4+ FNP
  • Salvo: Sustained Hits 1. Anti-Psyker Assassins also gain DMG 3
  • Oversight: Can only be targeted within 18” or within 6” if Lone Operative
  • Blind: -1 to be charged, or -2 if Sniper Assassin
  • Trap: +1 to wound

The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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