MEGA BUNDLE - Android Dynasties - 11th Edition Token Set
MEGA BUNDLE - Android Dynasties - 11th Edition Token Set
Pro Painted Studios

MEGA BUNDLE - Android Dynasties - 11th Edition Token Set

Regular price £99.99 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This set contains ALL our Android Dynasties detachment tokens sets with over a 15% discount!

Unit Abilities

  • Storm Available
  • Stars Available
  • Stars: Triple attacks & STR. Successful wounds are crits
  • Despair Available: Force battle shock within 18”
  • Collector: Objective secured
  • Logic Available: Remove battle shock
  • Relay: No benefit of cover
  • Pinned: -2” to move & charge
  • Obelisk: Enemies cannot be set up within 12”
  • Prophet: Re-roll wounds of 1
  • Pulse: -2 to Move, charge & advance. Suffer D3 when moving on a 4+
  • Voice of the Triarch tracker
  • Energy manipulator range dial: Battleline within range +1 AP and reduce AP by 1

Awakened Detachment

Enhancements:

  • Veil: Teleport available
  • Casket: Unit gains stealth
  • Subjugator: +1 to Hit for non-character units within 6”
  • Dermal bond: 4+ FNP

Stratagems:

  • Void: +1 Strength also +1 AP if led by a character
  • Tyrant: Re-roll hits of 1 if target is within half range. Or re-roll all hits of led by a character
  • Storm: Weapons gain assault. Re-roll advances if led by a character

Armoury Detachment

Enhancements:

  • Optimiser: When unit shoots after being set up by an eternity gate, it gains lethal hits & sustained hits 1
  • Mortality: Enemy units below starting STR within 8” also test for battle shock in their command phase

Stratagems:

  • Quantum-weave: Reduce AP by 1
  • Pulse: +3” detection range
  • Cosmic: Tesla weapons gain +1 AP

Annihilation Detachment

Enhancements:

  • Madness: Unit gains 4+ fight on death
  • Superiority: Units CRIT wounds are +1 AP
  • Reaper: 3+ Stop enemy fallback
    nightmare: Start of fight phase enemies in engagement must take a battle shock test

Stratagems:

  • Masks: -1 to be Hit
  • Frailty: +1 to Hit vs units below starting STR & +1 to wound if below half
  • Hunters: 6” Pile-in or consolidation

Conclave Detachment

Enhancements:

  • Sanctum: Unit gains infiltrate 
  • Fulcrum: Unit re-roll wounds of 1 while wholly within matrix 
  • Autodivinator: 2+ Gain 1 CP when opponent gains 1 from an ability 
  • Tesla weave: Once per phase when selected as a charge target roll a D6. 2-5 = D3
  • mortals 6= 3 mortals

Stratagems:

  • Curse: +1 to hit & wound vs unit (x2)
  • Eradication: Unit gains devastating wounds
  • Pulse objective: Weapons gain ignores cover vs units in range
  • Shift: Can only be targeted within 18”

Cursed Detachment

Enhancements

  • Ankh: Bearer gains destroyer & +2 melee attacks. Unit gains +2” move
  • Murder-mind: Bearer gains destroyer & +3” move. May attach to non-character destroyer units
  • Mark: Unit gains +1 to hit
  • Circlet: Unit may make a D6 surge move when any models in the unit are slain

Stratagems

  • Methodical: Unit gains Sustained hits 1
  • Image: -1 to be hit
  • Driven: Advance, shoot and/or charge
  • Madness: +2” to charge vs enemies already in melee 

Pantheon Detachment

Detachment Abilities:

  • Distortion: Unravelling within 9” (x3)

Enhancements

  • Matrix: +1 enemy CP cost within 12”
  • Goad: Bearer gains Advance & charge
  • Damper: Start of enemy shooting phase, pick a visible vehicle to take a LD test. Vehicle is -1 to hit but also -1 to wound if test is failed
  • Damper: -1 to hit
  • Damper (Failed LD test): -1 to hit & wound
  • Tether: Bearer may be set up within 6” but cannot charge if any enemies are within 9”

Stratagems

  • Aura Targeting: Re-roll hits of 1. Also re-roll wounds of 1 vs unravelling units
  • Chrono-distortion: 4+ Fight on death. +1 to roll if attackers are unravelling

Hand Detachment

Upgrades:

  • Sentinels: Unit gains 5” scout (x3)
  • Dominion: Ranged attacks gain rapid fire 1 (x3)

Stratagems:

  • Dominance: Unit gains +1 OC
  • Will: Objective Secured (x5)

Hypercrypt Detachment

Enhancements:

  • Overseer: +1 Units in reserves
  • Tyrant: Unit re-rolls hits of 1 or all hits if set up this turn
  • Transfer Node: +6” Move instead of advancing
  • Fulcrum: Unit gains deepstrike

Stratagems:

  • Deflection: Vehicle gains 4+ INV save
  • Damping: Weapons gain hazardous

Phalanx Detachment

Detachment Abilities:

  • Worthy Foes: +1 to wound vs target with noble, lych & triarch units

Enhancements:

  • Honourable: Enemy loses 1 CP when bearers unit slays a character
  • Unflinching: Models melee gains precision & anti-infantry 5+
  • Noble: Unit is -1 to be hit
  • Conqueror: Unit re-roll hits vs targets within range of an objective

Stratagems:

  • Time is Nigh: Enemy army is -1 to LD & Battle Shock Tests
  • Artifice: 5+ CRIT Hits
  • Nanoassembly: Reduce DMG of attacks by 1
  • Sentinels: 4+ Fight on death
  • No Rival: Unit gains precision
  • Territorial: Models gain +1 OC or +3 for vehicles

Skyshroud Detachment

Detachment Abilities:

  • Trans-dimensional: Made an ingress move and gains +1 to hit (x3)

Upgrades:

  • Recursive: +1 to Reanimation rolls (x3)
  • Madness: Ranged attacks gain assault

Stratagems:

  • Omni-locked: Fall back & shoot
  • Evasive: -1 to Wound if STR is higher than toughness 

Starshatter Detachment

Enhancements:

  • Majesty: Non monster/titanic units within 6” re-roll hits & wounds of 1
  • Nebuloscope: Unit gains Ignores Cover
  • Demanding: In your move phase pick a vehicle or mounted unit within 6” to gain fall back & shoot
  • Demanding: Fall back & shoot
  • Chrono-Fields: In your command phase pick a vehicle or mounted unit within 6” to be -1 DMG from attacks
  • Chrono-Fields: -1 DMG from Attacks

Stratagems:

  • Reclamation: +1 to wound vs targets within range of an objective
  • Unyielding:  -1 to be wounded if STR is higher than Toughness

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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