MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
MEGA BUNDLE - Corrupted Knights - Grimdark Token Set
Pro Painted Studios

MEGA BUNDLE - Corrupted Knights - Grimdark Token Set

Regular price £99.99 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This set contains ALL our Corrupted Knights detachment tokens sets with over a 15% discount!

Unit Abilities

  • Dread Tracker
  • Victim: Ruinator re-rolls wounds vs unit
  • Bloodlust Charge: Melee gains DEV wounds
  • Bastion: Remained stationary & gains lethal hits
  • Suppressed: -1 to Hit
  • Searing: Lost benefits of cover
  • Grav-pinned: -2” to Move & charge

Bastions Detachment

Enhancements

  • Rookery: When shooting, a unit within 24” has +6” detection range
  • Dominion: Bearer may re-roll the dice for attacks of a weapon

Stratagems

  • Stronghold: 5+ FNP vs Mortals
  • Pitiless: Fall back & shoot
  • Suppressed: -1 to Hit

Hunting Detachment

Detachment Abilities

  • Scenting: +6” Detection range

Upgrades

  • Soul-spoor: Unit gains +6” range (x3)
  • Snarling: Attacks gain ignores cover (x3)

Stratagems

  • Insensate: 5+ FNP
  • Leash: Shot and may still perform an action
  • Staling: Reduce AP by 1

Iconoclast Detachment

Enhancements

  • Cruel: Damned units within 6” gain +2” to normal move, advance & fall back
  • Idol: Bearer can use intervention for -1 CP while within 6” of a damned unit

Stratagems

  • Marked: Damned units gain lethal hits vs unit (x3)
  • Hunted: +6” Detection range

Hellhunt Detachment

Enhancements

  • Helm: Bearer may re-roll advance & charge rolls
  • Conjuration: After a war dog shoots within 9”, one unit hit must test for battle shock
  • Throne: Your command phase, pick a knight character within 9” to gain bearer’s aura ability
  • Throne aura target
  • Aspect Tracker 

Stratagems

  • Arrogance: Unit gains a 5+ FNP
  • Fusillade: Sustained hits 1 vs fusillade target (x3)
  • Fusillade target
  • Beasthide: Attacks are -1 AP vs unit
  • Flush: Ignore terrain & models when moving (x4)
  • Contemptuous: Fall back, shoot & charge

Traitoris Detachment

Enhancements

  • Master: Enemies in melee range test for battle shock at start of the fight phase
  • Shadow: End of command phase pick an objective in range that you control to stay under your control & gain terror abilities
  • Shadow: Objective secured & terror x3
  • Heraldry: Re-roll 1 or both dice for random dread abilities
  • Veil: 4+ INV vs ranged & 5+ INV vs melee

Stratagems

  • Without Mercy: +1 AP & enemies within 6” test for battle shock if any units slain
  • Disdain: 6+ FNP or 5+ FNP vs battle shocked enemies
  • Leash: Considered within Aura Abilities (x2)
  • Leash Aura Target
  • Darkness: Unit gains stealth & -1 to be hit in melee

Infernal Detachment

Detachment Abilities

  • Magnetic Surge Tracker Dials (x8)

Enhancements

  • Diabolus: + 1 WS & Lance when activating Diabolic
  • Blasphemous: +2 wounds & re-roll test when surging
  • Fusion: +1 toughness. Also +1 save vs DMG 1 attacks while under fortitude
  • Bestial: Ranged gains assault. Also ignore all mods to move/advance while under hunger

Stratagems

  • Hell-forged: Attacks are -1AP
  • Tainted: Objective secured (x3)
  • Aflame: -2” to move & charge
  • Vision: Attacks ignore cover
  • Bulwark: 4+ INV save

Dread Detachment

Detachment Abilities

  • Tyrannical: 0CP Claimed for Gods available this round

Enhancements

  • Throne: Unit may re-roll charges. Once per battle unit may advance & charge
  • Blade: Bearer’s ranged gains assault. Once per battle unit may fights first
  • Stalker: Bearer gains deep strike. Once per battle enter reserves
  • Carapace: 2+ save. Once per battle heal D6 in any command phase
  • Blessing: Bearer gains stealth. Once per battle, change the DMG of an attack to zero
  • Mirror: Once per turn +1 CP cost for an enemy STRAT within 12”

Stratagems

  • Claimed: Objective controlled 5 (x3)
  • Disdain: -1 DMG from attacks
  • Duel: Re-roll Hits & wounds of 1 vs target. Re-roll all hits & wounds if enemy is titanic
  • Duel target

Hound-Pack Detachment

Detachment Abilities

  • Prey: War Dogs gain Sustained Hits 1 vs unit

Enhancements

  • Mantle: Bearer gains super-heavy walker
  • Howl: War Dogs within 6” re-roll wounds of 1
  • Loping: Ranged gains Assault
  • Panoply: Attacks are -1 AP vs bearer

Stratagems

  • Hungry: Can only attack target but gain 5+ crit hits (x2)
  • Hungry Target
  • Cunning: Fall back, shoot & charge

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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