World Devourers - 10th Edition 40k Token Set
World Devourers - 10th Edition 40k Token Set
World Devourers - 10th Edition 40k Token Set
World Devourers - 10th Edition 40k Token Set
World Devourers - 10th Edition 40k Token Set
World Devourers - 10th Edition 40k Token Set
World Devourers - 10th Edition 40k Token Set
World Devourers - 10th Edition 40k Token Set
World Devourers - 10th Edition 40k Token Set
Pro Painted Studios

World Devourers - 10th Edition 40k Token Set

Regular price £82.99 GBP
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Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.

This set can be purchased as a Complete Bundle at over a 15% discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.

Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

Core Set

  • Charged: Melee gains DEV Wounds
  • Ravaged: Objective Controlled (x2)
  • Direct: -1 CP Cost stratagem cost within 12” available this round
  • Possessed Available: Start of Fight phase gain +3 attacks & DEV wounds
  • Possessed: +3 Attacks & DEV wounds
  • Suppressed: -1 to Hit
  • Bloodshed point (x5)

Detachments

Bezerker

Enhancements

  • Favoured: Re-Roll 2 dice for a Blessings Roll
  • Glaive: Melee gains +1 Attacks & DMG
  • Battle Lust: Unit may re-roll charges & +1 to charge while Bloodlust is active
  • Brazen Ire: Attacks vs bearer are -1 DMG

Stratagems

  • Skull Throne: +1 to Wound vs Monsters & Vehicles
  • Resilience: -1 Dmg from Attacks
  • Offering: Objective Controlled (x2)
  • Hack: +1 Melee AP
  • Frenzy: Advance & Charge

Cult

Abilities

  • Idols Magnetic Tracker

Enhancements

  • Chosen: +3” to bearer’s aura abilities
  • Butcher: May attach to Jackals & Gore-mongers, gain Infiltrate if attached to Gore-mongers
  • Brazen: +1 Toughness & 5+ FNP
  • Slaughter: Redeploy 3 Jackal or Gore-mongers units, which may enter reserves

Stratagems

  • Vengeance: Jackals & Gore-mongers re-roll hits vs unit
  • Shadows: 6+ FNP, or 5+ FNP while within 6” of a monster (or 9” of titanic)
  • Horde: Models are eligible to fight within 3”, can target enemies within 3” & engagement range of their unit
  • Fail Not: Re-roll Hits of 1 or Re-roll hits while within 6” of a monster (or 9” if titanic)
  • Idol of Rage: +1 to hit & wound for Jackals & Gore-mongers within 6” (or 9” if titanic) 
  • Idol of Wrath: +1” to move, advance & charge for Jackals & Gore-mongers within 6” (or 9” if titanic) 
  • Idol of Blood: 4+ INV save for Jackals & Gore-mongers within 6” (or 9” if titanic)

Daemonkin

Abilities

  • Tithe Ability Tracker
  • Tithe Points Tracker

Enhancements

  • Icon: Legion units within 6” gain blessings & if Might is active Legion units within 6” can re-roll battle shock
  • Armour: 2+ Save & gain 1 Tithe point if slain
  • Disciple: May attach to Hounds & Crushers, gains deep strike & has legion keyword instead of World Devourers
  • Blade: Melee gains +1 attacks, STR & DMG. Gain 1 Tithe Point when bearer’s unit destroys an enemy unit; do not roll.

Stratagems

  • Fury: Unit gains Lance.  If Rage is active also gain twin-linked
  • Blessings: Unit gains a 5+ INV save, or 4+ if  Boon is active

Possessed

Enhancements

  • Vigour: Unit gains 6” fury moves
  • Clarity: Gain 1 CP on a 4+ when bearer’s unit destroys an enemy unit
  • Frenzied: Unit gains 5+ Crit Hits
  • Violent: 2+ Deadly Demise which becomes D3+1

Stratagems

  • Resistance: -1 to be wounded
  • Strength: +1 DMG vs non-monster & vehicles
  • Strength: +1 DMG vs monsters 
  • Fury: Fight on death  

Onslaught

Abilities

  • Rush: +1 to Charge & melee gains Lance (x5)

Enhancements

  • Onslaught: After disembarking, the bearer’s unit cannot be targeted by overwatch until the end of the turn
  • Aggressive: If embarked on a dedicated transport it gains Scout 9”
  • Unleash: Start of shoot phase, pick either a vehicle within 6”or bearer’s transport. One enemy unit hit by its shooting becomes suppressed
  • Suppressed: -1 to Hit
  • Infusion Available: Once per battle, bearer’s unit gains Fights First

Stratagems

  • Full-throttle: Unit is eligible to charge

Wrath

Abilities

  • Vessel (x5)
  • Blessing Vessel Tracker

Enhancements

  • Arch-Slaughterer: +1 Melee AP & +1 DMG while a Vessel
  • Vox: 4+ Gain 1 CP when slaying an enemy unit in melee. +1 to roll is a Vessel
  • Crown: 2+ fight on death if slain in melee & not yet fought
  • Gateways: Move horizontally when moving, advancing or charging

Stratagems

  • Aspire: Unit gains +1 STR & AP for non-characters
  • Overshadowed: Re-roll wounds vs Vehicles & Monsters
  • Dedication: Objective Controlled (x3)
  • Contempt: -1 to be wounded if STR is higher than Toughness or unit is a Vessel

The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.

Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

GPSR Information

General Information

CE Marking: No

Declaration of Conformity: View Document

User Manual: View Document

Manufacturer Information

Name: Pro Painted Studios

Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

Email: propaintedstudios@gmail.com

Website: https://www.propaintedstudios.co.uk/

European Manufacturer: No

Responsible Person (EU Representative)

Name: Easy Access System Europe Oü, 16879218

Address: Mustamäe tee 50, 10621, Tallinn, Estonia

Email: gpsr.requests@easproject.com

Website: https://easproject.com/gpsr/

Safety Information

Age Restrictions: 16+

Warnings
  • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
  • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
Hazard Information
  • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
  • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
  • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
  • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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