Don’t miss out before our summer break — order by midnight Sunday 30th August for dispatch before we go. Orders placed after this date will ship from late September.
Don’t miss out before our summer break — order by midnight Sunday 30th August for dispatch before we go. Orders placed after this date will ship from late September.
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MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set
Pro Painted Studios

MEGA BUNDLE - Chaotic Battle Brothers - 11th ed Grimdark Token Set

Regular price £149.99 £0.00
Tax included.

Our Tokens are the perfect solution to keep track of key abilities during your games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.

This 2 colour acrylic is 1.5mm thick and is available in 13 colours.

This set contains ALL our Chaotic Battle Brothers detachment tokens sets with over a 15% discount!

Unit Abilities

    • Hatred: Re-Roll Hits within 6”
    • Ascendant: 4+ Inv within 6” for Infantry & Mounted Units 
    • Legions: Re-Roll Battle Shock & LD tests within 6”
    • Surgeon: Change DMG of 1 Attack to Zero Available this turn
    • Lord: Zero CP Stratagem Available this Round
    • Glory Available
    • Glory: +1 Str, Attacks, AP & Dmg
    • Knowledge Available: Once Per Game when an enemy finishes a Normal, Advance or Fall Back move within 9” you may move D6
    • Hex: +1 AP vs Unit
    • Corrupt: -1 to Hit
    • Corrupt: Cannot Shoot
    • Thief: Re-Roll Wounds of 1 vs unit
    • Master +1 to Hit
    • Demagogue Available: Start of any Phase remove Battle Shock from Heretic Marine unit within 12”
    • Ritual Available
    • Ritual: Advance & Charge, +1 to Hit & Wound
    • Bloodshed Available: Once per game when making a Pact gain Devastating wounds
    • Rift Available: Once per game when making a Pact gain Indirect Fire
    • Extra Attacks Dial
    • Claimed for the Dark Gods (x3)
    • Knowledge Available: May move D3+3” when an enemy ends a move/fall back/advance within 8”
    • Plunder Available
    • Trophies: Models gain +1 OC (x2)
    • Brutal Charge: Attacks gain +1 STR & AP
    • Hatred: Moune gains re-roll wounds vs target 

    Nightmare Detachment

    Enhancements:

    • Hex: Unit gains stealth & can only be targeted within 18” if in range of an objective you control
    • Thrusters: End of enemy fight phase, if not in melee, may enter reserves
    • Parasite: Start of fight phase pick an enemy in melee range to test for battle shock with -1
    • Vulture: May attach to talons & the unit gains scouts 6”

    Stratagems:

    • Talons: +1 AP vs battle shocked or below half-strength units
    • Prey: Re-roll hits vs battle shocked or below half-strength units
    • Malicious: Advanced but may charge
    • Relentless: Fall back, shoot & charge

    Warpstrike Detachment

    Enhancements:

    • Fulgurite Available: Once per battle, 0CP rapid ingress even if already used
    • Eye: May re-roll charges after deep striking
    • Binding Runes: May be set up in your 1st, 2nd & 3rd turn
    • Tza-gulla: Bearer’s weapons gain +1 attacks, STR & AP. Also +1 DMG when set up from reserves

    Stratagems:

    • Dislocation: Attacks vs unit are -1 AP
    • Armour: Attacks vs unit are -1 damage
    • Flicker: Advance, shoot & charge
    • Tainted: Objective secured (x5)
    • Siegebreaker: Unit gains ignore cover

    Ark Cult

    Enhancements:

    • Wired Djinn: Start of command phase, gain 1CP on a 4+. +1 to roll if within range of an objective you control
    • Font: Unit gains soul forge
    • Mark: Bearer gains 5+ crit hits
    • Crown: +3” to abilities

    Stratagems:

    • Touch: Gains both pact abilities
    • Boon: Unit gains +1AP
    • Offering: Re-roll wounds vs characters, monster & vehicles
    • Surge: Advance & shoot
    • Surge (Soul Forge): Advance, shoot & charge
    • Unholy: Unit gains +1 toughness

    Cult Detachment

    Enhancements:

    • Brand: Unit can re-roll advances & charges if they are damned
    • Amulet: Your command phase, return D3 models to bearer’s unit
    • Goad: While bearer’s unit is below starting STR, all damned models gain +1 STR in melee. Also +1 attacks if below half-STR
    • Foresight: If leading a unit, all models gain scouts 6”

    Stratagems:

    • Chosen: Re-Roll Hits
    • Chosen: Re-Roll Hits & Re-Roll Wounds
    • Selfless: When a model is slain, on 6+ inflict 1 mortal 
    • Sacrifice: +1 Attacks
    • Sacrifice: +1 Attacks & +1 STR
    • Crazed: +1 AP
    • Crazed: +1 AP & STR
    • Haste: Advance & Charge
    • Thralls: While thrall unit is visible & a valid target, wounds instead inflict DMG as mortals to thralls
    • Thralls Token

    Deceptors

    Enhancements:

    • Falsehood: Bearer deploys in reserves & replaces a model in a legionaries or chosen unit when deployed
    • Fang: Bearer’s melee attacks gain +1 AP & precision
    • Shroud: Bearer gains stealth & lone operative
    • Soul Link: Start of your  Command Phase the bearer can copy a friendly non-epic Heroes Datasheet & gains Psyker

    Stratagems:

    • All Sides: +1 to Charge for each Heretic Marine unit that made a charge (max 3)
    • Pick Them Off: Re-Roll Hits vs units below Starting STR & Re-Roll Wounds if below Half-STR
    • Deception: Fall Back & Shoot
    • Scrambled: Enemies cannot be set up within 12” of this unit

    Zealots

    Enhancements:

    • Talisman: Bearer's Melee gain +1 Attacks & Str. D3 instead from a Successful Pact
    • Eye: When Bearer's unit passes a Pact roll on 8+ gain 1CP
    • Orbs: End of Fight Phase roll a D6 for each enemy within 3”, On 4+ cause D3 Mortals. +1 to roll if passed a Pact roll this phase
    • Elixir: Bearer gains 5+ FNP. After attacking with a passed pact roll, 1 enemy unit hit must test for battle shock

    Stratagems:

    • Eye of the Gods: +1 Move, Toughness, Wounds, Melee Attacks, Str & DMG until the end of the game
    • Hate: 4+ Fight on Death. 3+ if Rage Marked
    • Zeal: Unit gains Re-Roll Wounds
    • Refrain: Fall Back & Charge. If Pleasure Marked can Shoot & Charge if it Advanced or Fell Back
    • Miasma: Unit gains Stealth. If Decay Marked can only be targeted within 18”

    Raiders Detachment

    Enhancements:

    • Claim: Start of Command Phase on 5+ Gain 1 CP. 4+ if wholly within 12” of enemy deployment zone
    • Reaver: Bearer can Re-Roll Melee Hits & Wounds while wholly within 12” of enemy deployment zone
    • Hound: Unit gains Scouts 6”
    • Lash: Unit can re-roll advances and also fall back & shoot

    Stratagems:

    • Obdurate: Reduce AP by 1
    • Scour: Melee gains Precision vs enemies within range of an Objective
    • Raid: Unit that disembarked gains Re-Roll Hits & Wounds vs enemies within range of an Objective

    Veterans Detachment

    Detachment Abilities:

    • Hatred: Re-Roll Hits vs Target

    Enhancements:

    • Gift: 5+ Crit Wounds vs Hatred Target
    • Vengeance: Unit gains fall back, shoot & charge. +1 to hit & charge hatred target if falling back
    • Eye: 4+ Gain 1CP when Hatred Target is destroyed
    • Legend: Once Per Turn re-roll one Hit, Wound or Save

    Stratagems:

    • Disregard: Reduce AP by 1
    • Despair: Gain Fights First
    • Crusade: Fall Back or Advance & Shoot. Bolt Weapons gain DEV Wounds 
    • Galaxy Burn: Gain Ignores Cover & Torrent = 6 attacks

    Fellhammer Detachment

    Enhancements:

    • Shroud: Unit gains Stealth
    • Willbreaker: After Bearer has attacked, 1 unit hit must test for Battle shock
    • Thrusters: end of enemy turn & while not in melee, Bearer can be placed in reserves
    • Dread: Start of Command Phase on 5+ Gain 1 CP. +1 to roll for each Battle-shocked enemy

    Stratagems:

    • Cruelty: +1 AP vs Battle Shocked or below Half-STR units
    • Pitiless: Re-Roll Hits & Wounds vs Battle Shocked or below Half-STR units
    • Relentless: Fall Back & Charge

    Warpack Detachment

    Enhancements:

    • Invigorated: Bearer gains +4” Move
    • Tempting: When a Daemon Vehicle within 3” invokes a contract inflict +1 Mortal but gain Re-Roll Hits
    • Blessing: In your command Phase a Vehicle within 12” gains 6+ FNP
    • Blessing: 6+ FNP
    • Harvester: 5+ Gain 1CP when an enemy unit is destroyed within 12”

    Stratagems:

    • Pledge: +1AP
    • Glut: 5+ Regain 1 Wound for each model slain (Max 6)
    • Possession: Gains daemon for the battle

    Dread Talons

    Enhancements:

    • Shroud: Unit gains Stealth
    • Willbreaker: After Bearer has attacked, 1 unit hit must test for Battle shock
    • Thrusters: end of enemy turn & while not in melee, Bearer can be placed in reserves
    • Dread: Start of Command Phase on 5+ Gain 1 CP. +1 to roll for each Battle-shocked enemy

    Stratagems:

    • Cruelty: +1 AP vs Battle Shocked or below Half-STR units
    • Pitiless: Re-Roll Hits & Wounds vs Battle Shocked or below Half-STR units
    • Relentless: Fall Back & Charge

    Chaos Cabal

    Detachment Abilities:

    • Wellspring Pact: Ranged attacks gain +1 STR
    • Wellspring Pact: Melee attacks gain +2 STR & +1 AP

    Enhancements:

    • Touched: Bearer gains psyker &  weapons gain psychic
    • Conduit: Bearer’s melee attacks gain lance

    Stratagems:

    • Wreathed: Ranged gains ignores cover

    Devotees Detachment

    Enhancements:

    • Pact: Re-roll LD for pact & if pact shooting kills a model, heal D3
    • Eye: When shooting an enemy within 24” has +6” detection range

    Stratagems:

    • Bounty: Unit gains lethal hits & sustained hits 1
    • Undying: -1 to be Wounded if STR of an attack is greater than toughness 

    Murder Talon Detachment

    Enhancements:

    • Talisman: Bearer gains a 5+ INV
    • Cursed Pinions: Bearer gains daemon & +1 melee attacks

    Stratagems:

    • Plunging: Unit gains lance
    • Raking: Fall back & charge

    Marauders Detachment

    Detachment Abilities:

    • Tyrannical Tracker:

    Enhancements:

    • Voice: Unit gains both tyrannical abilities
    • Raid: Unit may still charge after disembarking from a transport that made a normal move
    • Reputation: When bearer’s unit is set up, enemies within 6” test for battle shock (within 12” if Deep Striking)
    • Eager: Bearer gains Infiltrator

    Stratagems:

    • Hardened: Unit gains +1 BS
    • Hardened: Rapid fire weapons gain +1 attacks
    • Hardened: Unit gains +1 save
    • Command: Advance, shoot & charge
    • Flurry: Unit gains +1 attacks

    Renegade Detachment

    Detachment Abilities:

    • Vendetta: Re-roll hits vs target
    • Twisted: Fall back, shoot & charge (x5)
    • Twisted: Advance & charge (x5)

    Enhancements:

    • Hatred: Start of your command phase, select a 2nd unit to become your vendetta target if the 1st is slain
    • Hatred: 2nd Vendetta target
    • Hunter: Ranged weapons of the bearer’s unit ignore cover
    • Trophies: When bearer’s unit defaults, it also gains re-roll hits
    • Symbiote: Bearer’s unit gains +1 to advance & charge

    Stratagems:

    • Never Outgunned: Unit gains lethal hits
    • Never Outgunned: Unit gains sustained hits 1
    • Vengeful: +1 to wound vs vendetta target
    • Undying: 4+ Fight on death
    • Claim: Objective secured (x5)
    • Corrupted: Unit gains +1AP

    Creations Detachment

    Army Abilities:

    • Augmentations Tracker
      • 1.    Accelerants: +1 Melee Attacks
      • 2.    Infusion: +2” Move
      • 3.    Reactions: +1 Weapon Skill
      • 4.    Chitination: +1 Toughness
      • 5.    Sinews: +1 Melee Strength
      • 6.    Opthalmic: +1 Ballistic Skill

    Enhancements:

    • Precision: Bearer’s melee gains Precision
    • Carapace: Bearer gains +1 Wound & 5+ FNP
    • Helm: Enemy reserves cannot be set up within 12”
    • Prime: +1 Melee DMG & re-roll Melee Hits

    Stratagems:

    • Monstrous: -1 to be hit
    • Watching: 4+ Fight on Death. -1 to roll if damned
    • Specimens: Re-Roll wounds vs Characters. If character slain, 1 unit within 6” must test for Battle Shock. If Warlord slain, all units within 6”
    • Mutations: +1 Melee Attacks
    • Mutations: : +2” Move
    • Mutations: +1 Weapon Skill
    • Mutations: +1 Toughness
    • Mutations: +1 Melee Strength
    • Mutations: +1 Ballistic Skill
    • Stimulants: Unit advanced but can still Charge

     

    Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.

    GPSR Information

    General Information

    CE Marking: No

    Declaration of Conformity: View Document

    User Manual: View Document

    Manufacturer Information

    Name: Pro Painted Studios

    Address: 31 Southview Road, Weymouth, Dorset, DT4 0JF

    Email: propaintedstudios@gmail.com

    Website: https://www.propaintedstudios.co.uk/

    European Manufacturer: No

    Responsible Person (EU Representative)

    Name: Easy Access System Europe Oü, 16879218

    Address: Mustamäe tee 50, 10621, Tallinn, Estonia

    Email: gpsr.requests@easproject.com

    Website: https://easproject.com/gpsr/

    Safety Information

    Age Restrictions: 16+

    Warnings
    • Inspect tokens for any sharp edges or points before use. Handle with care to avoid injury, do not bend.
    • Avoid exposing any component to heat sources or open flames, as they may melt or emit harmful fumes.
    Hazard Information
    • Components may be small and pose a choking hazard. Keep them out of reach of children under 3 years old.
    • Some products include neodymium magnets. These can be harmful if inhaled or swallowed. Store them safely out of reach of children under the age of 16.
    • Neodymium magnets can shatter if they collide forcefully with each other or with metal objects. Handle them carefully to avoid injury and damage.
    • Keep magnets away from electronic devices or medical implants, such as pacemakers, as they may cause interference.

    Disposal Instructions: Dispose of broken or unused components responsibly. Follow local recycling guidelines if applicable.


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